X4 carrier vs destroyer. All that was required from me to.


X4 carrier vs destroyer Curious what your favorite Destroyer of all is and why you like it more than others. This is the middle of the road ship. tv/CaptainCollins💙 Discord: https://discord. ) On those last two, please note the bug acknowledged in the post right above this one. Gladius - a solid platfrom with 2 shields, 2 If executred properly, your hull sill be undamaged. The Terran Protectorate's Osaka, however, specialises only in the first of these two roles, leaving coordination duties to Result of this is strongly in K favour since the destroyer will expose it's belly which has few turrets while flying upwards and not use it's main guns at all while chasing the climbing K. Oct 17, 2019 @ 7:30am Question on External Docked ships on destroyer or carrier. a carrier can spit out I have gotten Osaka recently, and it has been amazing experience with it. groups without causing too much distress in terms of lag & fleet management is why I would get a carrier instead of a destroyer like a syn. Odysseus Vanguard has been my most used destroyer. Destroyer = artillery platform. Its the fastest carrier and has the most turrets. You should get the fix for that bug in a future update. ) joa that would be the first big question for you, i would just like to know what is generally independent of factions! the best choice For instance, a Behemoth destroyer with two large dumbfire turrets set Got my first carrier (Split Panther) today. People don't tend to like the Phoenix for that. In this universe, you can grow from being the lone pilot of a fighter ship, to managing X4 is a living, breathing space sandbox running entirely on your PC. The Zeus has a nice balance between hull and shield strength. Because I rely heavily on carriers, and that loadout is great for slowing down enemies, which makes them The new DLC has been out for a bit now, and I thought I'd start a thread to capture people's opinions on the new ships. 8 billion and $2. Best Destroyer: Odysseus. (M) FLAK (L) Plasma That is all. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. So a mobile Station - where my Fighters can resupply/repair. They're now the more manoeuvrable but weaker of the large combat ships, with forward guns rather than pure turrets (granted not all X3 frigates had forward guns, but it was common). co. Carriers tend to be very slow and cumbersome and can be outmaneovered by small, medium, or even large ship. You will also find additional information from developers here. It can house 121 S ship, 26 M ships (I think, i may be wrong about M capacity) and has a buttload of turrets to defend itself, so it makes for a solid Anti fighter plane and the fleet it carries can be All i have is a carrier atm argon one im having trouble killing the destroyer Ks and Is seems i can never get thier shield to even budge with about 20 fighters so any tips please comments sorted by Best Top New Controversial Q&A Add a Comment Is there any way to use destroyer efficiently with their current AI behaviour. We'll have to see how it actually handles. if there are ships on these pads externally do they take part in a battle when I control the ship or when NPC This forum is the ideal place for all discussion relating to X4. ( it will appear only after 60 hours in the game) New LX fighter-bomber with torpedoes Odysseus can struggle to kill Branch 9 Destroyer I and killing Ks is a real slog. Dreez Posts: 1167 Joined: Tue, 10. You can put any attached groups (destroyers, interceptors, bombers - whatever you have in each) Shark is tanky AF, can hold a decent amount and is pretty fast. For those engagements I’m usually using carriers with plasma equipped heavy fighters and destroyer cover to handle things and there’s no place on the field for corvettes. The Rattlesnake is arguably the best destroyer in the hands of X4: Foundations. I can solo a Destroyer easily, and station for the most part solo. But my personal experience is that a single raptor with 20 fighters with bolts and 20 fighters with ions and plasmas had zero problems defending a gate in xenon border with many xenon fighters m and s. But you'd need to get a carrier. Main targets are L and XL ships. Carriers in X4 work exactly like real life sea carriers - launch fighters and any other subordinate combat ships at a target and chill out waiting for their return. I build a fleet of destroyers (2 Rays and 5 Rattlesnakes) and I still lose ships in a 7 vs 1 K scenario because they circle around the ship instead of facing it and using their main weapon. For example in X4 you can buy destroyer for 25kk or 30x torpedo fighters for 800k each. The Terran Asgard is not a Carrier but a Battleship and is the most aggressively profiled ship the player can fly. 7 posts • Page 1 of 1. shihankisay. I used my remaining funds to buy a carrier and test it Only started playing in 3. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. My configuration for it is: * Mk3 terran shields everywhere. Fast, hits hard, but can only take a few knocks (it has the worst shields). So I played a little X4 at launch, had fun, but thought I'd let them work out a few of the kinks. When using multiple in a fleet, put the Carrier itself on 'Attack' command if in doubt, and assign its Fighters roles based on whether you think they'll be useful against capitals/stations or not (Attack if 'Yes', Intercept if 'No'). other capitals and it's L guns are easier to siege stations with I find. Remember that carriers may not have long range main guns - putting them in danger as they attack with their close-range turrets. With the Raptor carrier being an assault carrier, it basically has the power of 100 turrets and the ability to launch around 100 They are quite good as fleet commanders, especially in position defence mode. a destroyer has for example. It is thus very rare to see a carrier without any kind of escort. ↳ X4: Foundations; ↳ X4: Foundations - Spoilers; ↳ X4: Foundations X4: Foundations > General Discussions > Topic Details. Is Finally got a Destroyer and am looking to put 2 different types of squadrons in it. Turns out that the 'launched' mode produces different subordinate behavior depending on whether the leader ship is a carrier or not. I now even have "Cruise Liners" which do that crew transfer to the frontlines. Corvette and Destroyer, because they are my main units. They usually pack a very high amount of shields and defesive turrets this help in their survivability. uk/x4 X4 is a living, breathing space sandbox running entirely on your PC. Destroyer Comparison. Because my Station is really often not close enough to my Mining Ships ( and Pirates/Xenon or how they X4 is a living, breathing space sandbox running entirely on your PC. One of their weapons is a Laser turrets are only okay against S-ships and a waste against missiles. Fighers are a tool for the carrier to fulfill its objectives, they are its weapons. Top [FFCW]Urizen ↳ X4: Foundations; ↳ The Terran Protectorate (TER) is the successor to the United Space Command (USC) and the AGI Task Force (ATF), and is tasked by the Terran High Command with safeguarding Sol and eliminating the Xenon menace. Do you really want to dedicate a destroyer class ship for killing fighters? Get 20-30 fighters instead, the destroyer will never come close to their performance. Just user a carrier, with the right S-Ships and weapons you can beat nearly everything, even an XEN I is not a problem since they reworked missles X4: Foundations. Plasma against L. but the only time this order works as intended is when the commanding ship is a carrier (Raptor). Best against Capital-ships + stations via swarms of S-M ships (bomber) Dumbfire Rockets Dumbfire 1/2 Dumbfire without tracking, medium speed, big bang (lower dmg then torp) can be used by S+M as Frontal weapon or as M-L Tower Best against Capital-ships + stations via Destroyer / Carrier Cluster We all know how crappy are destroyer turrets so far, but I presume we could do some tweaking to make them less bad than necessary. Carrier groups make such awesome gate guardians because carriers soak up more Graviton fire than destroyers, and the fighters do surprisingly high dps. I usually put my carrier based fighters into groups of 40. 11 posts • Page 1 of 1. Branch 9 Destroyer K I can handle but this beast Branch 9 Destroyer I ↳ X4: Foundations - Spoilers; ↳ X4: Foundations - Technical Support; ↳ X4: Foundations - Scripts and Modding; ↳ Construction Community; X4 is a living, breathing space sandbox running entirely on your PC. Aug 1, 2023 @ 9:57am 5 Star service crew on my Katana means it can be beaten down to under 10% Effortless fight against stations with these simple strategy. There are different Trade-Offs which you might prefer and there are stark differences between handling one your own or letting the AI take over. "Defend" - attack whomever is For example you may set your destroyers and frigater under carrier's command to attack order, then corvettes and fighters to intercept, so they would not run under enemy capital's fire. Fought that battle many times over, testing various permutations for carrier-based forces. I used to specialise in Bounty Hunting there, not the most profitable, but definitely the most fun I've ever had in a space X4 is a living, breathing space sandbox running entirely on your PC. I mostly use mine for marine transport. I mostly use destroyer X4 is a living, breathing space sandbox running entirely on your PC. The moreturrets mod, take it from 1 to 5 L turrets, and adds a slew of M turrets. Destroyer H is a former terraformer converted for military usage. comments sorted by Best Top New Controversial Q&A Add a Comment. So outta curiosity, what's everyones favorite Destroyers, and large trade ships and carriers you like to use? Me, I like using the boron large traders (the speed on them is noice) and the Helios E. What is your setup for destroyers - I use behemoths and odysseys. New U-class XL carrier with unique weapons. Can't rearm captured Xenon H. X4: Foundations > General Discussions > Topic Details. (Also, carriers have multiple docks to launch a Step 5: Set the carrier default behavior to patrol on the sector you want defended Step 6: get 5 or more M ships that'll serve as "squad captains" (my personal favorite is the terran Katana) and assign each of them between 4-9 M ships on "attack with commander" (for standard Kha'ak defense, in xenon border sectors you might need more). The original design of the Behemoth-class destroyer was put into development mid-way through the Kha'ak conflict, during which the Titan-class was beginning to show its age and inefficiencies. pretty useless atm. All that was required from me to So how do you guys do it? Whats the best way to assign fighters/bombers to carriers? Currently im doing it like this: If a ship can hold 20 fighters i divide it in 4 groups. Hey@ll I own atm a small "Ressource" Station ( only a Hangar and some Ressource Containers ) + 4 Mining Ships, 3 Transports and 4 S Fighters Now i need something like a "Baby" Carrier. Meanwhile Destroyer or Battleship destroy it without any risk taken. This AGI technology allowed the machines to modify themselves to better X4 is a living, breathing space sandbox running entirely on your PC. This destroyer whipe my Carrier destroyers in secounds. 1 commander and 4 followers. a lucrehulk battleship vs an imperial star destroyer 2. I wonder how do you fight this Xenon Branch 9 Destroyer I? So you who play without mods, do you have a special strategy tactical or special setup on your ships for beat this Hello everybody,Like the title says I think Egosoft did it, achieve the final form of carrier gameplay in X4 Foundations. the Carrier will spot an enemy, Fighters will launch correctly. 00, you don't have to give the aux ship a commander or location, instead you control the aux ship by giving it collect drops orders when you want it to move around. I have like approx 1/3 tracking, 1/3 plasma and 1/3 beam turrets, tracking turrets are attacking my current enemy, and plasma and beam are set to This forum is the ideal place for all discussion relating to X4. 2. One of those groups typically has S-fighters for Anti-Cap and station fighting. I think many Forward long-ranged DPS: Main Batteries plus any L turrets that can aim forwards. The only viable carrier i can recommend is the split XL carrier "Raptor". I once lose 5 fighters just waiting for them to launch. Wraith X4 is a living, breathing space sandbox running entirely on your PC. Admitting you have a problem is the first step in figuring out how to make it worse. You can make the Auxiliary ship cover its cost by using it as an economy destroyer. Cruisers, designed for long-range and independent missions, often function as command Against large fighter groups, I'd rather send a destroyer and/or my own group of fighters. The ion weapons are supposed to help against thick shields, but the dmg output is very low and I couldn´t get it to half of the shield hitpoints The Ray is very good against S+M ships, but it has no chance Carriers tend to be very tanky ships that can take a lot of punishment, and deploy their ships quite quickly. a distinction is made between the dock area and the ship's store. CV is easily the Tokyo. 4 billion. In ship vs ship combat carriers have advetage by stay outrange X4 is a living, breathing space sandbox running entirely on your PC. (Note that for fighters subordinate to a carrier, this may mean that they stay docked at their commander. e. It exist however an XL terraformer. I would like to see heavier and larger destroyers (an L I can't recommend assigning Aux ships to combat fleets, they will enter areas that will get them killed. Plasma is only good against large ships and structures because of the horrible velocity but high dpm. Instead use the Supply Fleet role on the Aux ship, at the moment, even in 6. This topic has been locked Stromboli. 4 posts • Page 1 of 1. At first I was like "wow, those are big guns!", but then I saw them in action a couple of times and I must say that their design forces many complications on the battlefield. Squad leader ist subordinate of a destroyer. I've Guppy - Great task force carrier for in and out operation that doesn't require to much fighters Situational Carrier: Raptor - ALL the FIREPOWER! but very bad carrier because even though it can hold the most fighters they take way to long to launch and anyone using missile can get free hits in. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews I don't really understand what your supposed to do with this class of ship. After, they will try This forum is the ideal place for all discussion relating to X4. Not sure if this is fine On the other hand, if you're going up against a heavy destroyer fitted out for anti-cap-ship combat, your carrier could do a quick pass to strike any anti-fighter weaponry that is there, before retreating and launching the fighters to pick apart the destroyer, again with little risk. Near the bottom there should be three options "Defend", "Attack", and "Intercept". Ray should have another class other than destroyer, its firepower is pathtic. The main issue with Carriers currently is a slight "range extending" bug. Probably xenon B a small corvette. K and V have improved turret loadout to reduce blind spots. For me: The bioluminescent paint job looks fantastic & makes me want my whole non-Boron fleet to have that same glow effect! The fact that Boron equipment is restricted to Boron ships (and that Boron ships can *only* use Boron equipment) is The K fills the Xenon Destroyer capital ship role and is one of two reasons why an X4 game will always end-up with a combat element to it, no matter how hard the player attempts to avoid combat in their game. com/ X4 is a living, breathing space sandbox running entirely on your PC. Any feedback in the comments is highly appreciated :) Carriers are for carrying. Together with the original Behemoth (thanks to its four launch bays), it was quite suitable as a mini-carrier. Destroyer is just a big, selfsufficient ship that can carry a number of fighers just for convenience. They seem to basically do everything carriers do, and they're not really much weaker or less well armed, so having them as some kind of 'cheap civilian carrier' doesn't really seem to make sense. X4 is a living, breathing space sandbox running entirely on your PC. Oct 06, 15:19. At first too expensive for a crippled Argon economy, then too complex to produce quickly during the Terran Conflict, the first . There are 2 small ship and 1 medium ship docking pad. Cruisers and destroyers showcase significant differences in their roles within naval operations. Well they were cleared out pretty fast by xenon with the carrier being attacked/under threat after Be inventive, make a save and test it out. So far, my experience shows that a large number of M and S ships is the best approach against Xenon fleets of K and I ships. A destroyer fleet, I've always found, will get overrun and you Makes the Zeus E completely worthless but L carriers are something that X4 has needed for a long time IMO. Copy; Actions _ Information This page is up to Can someone please tell me a good loadout for anti-capital? I have tested the Ray in a 1v1 against Xenon K and it looses without even scratching the hull of the K. Branch 9 Destroyer K I can handle but this beast Branch 9 Destroyer I. Three of these Carriers in a fleet can hold out against these invasions with minimal losses. 0 and only used the Raptor. A destroyer plus 20-40 s size fighters should be able to take over a sector. I. This has been the case since forever and will continue to be, unless they change projectile speeds, rotation speeds and allow turrets to be more accurate. M now has anti-corvette plasma gun. In this universe, you can grow from being the lone pilot of a fighter ship Cheat sheet for all ships: https://drive. I feel ARG had the best destroyer and 2nd best carrier prior to the DLCs. I used them for gate blockade duties against the Xenon, 40 assigned to each destroyer and supported by a aux ship on low priority to keep them repaired. If it's heavily guarded use up to 10 destroyers with up to 4 heavy fighters as escort (make sure they keep defending the destroyers and don't attack the station) If - and only if- the station has lost it's defensive measures including turrents you can send in you 400 (lol) nemesis. Enable "Carriers attack like destroyers" setting to allow them to fight like destroyers. After playing almost 200h in X4 (and hundreds more in previous titles) I have a stronger and stronger feeling that main batteries for largest ships are missed design. A single fleet for me is 1 zeus carrier, 3 odysseus destroyers, 20 nemesis vanguards with plasma/pulse, and 35 beefy S fighters like ares X4 Foundations Wiki. A destroyer costs between $2-3 billion, and a frigate between $750 million to $ 2 billion. t Finally in the AI's hands, it is a destroyer that wants to stand-off or kite and the AI basically has no idea how to use it. 30 fighters can sometimes one hit destoyer at cost of few destroyed fighters. I think Split combat engines are the clear choice for carrier fighters, and tend to prefer Terran engines for capitals. And it's the same with the carriers, Teladis are really pro are putting their L turrets at places they will never shoot. Zeus. and each fleet is 1 carrier, 1 aux ship, 3 destroyers. gg/b2AMmgQ💛 Find all other channels: https://linktr. they just sit at the destroyer and get destroyed when the destroyer gets blow up. patreon. This has been tested for both OOS and IS combat multiple times. I imagine intercepting typical Xenon N that moves 300+ m/s with a destroyer that barely makes ~100 would be ineffective and attacking xenons will just slip past incoming destroyers to attack now defenseless aux ship New V-class uses hull of the K destroyer but with long-range missile launchers. In X4 you've got none of that and Corvettes and Destroyers don't tend to work as carriers while they don't want to automate fighter deployment for combat because they just don't. Argon Destroyer : - 93K Hull - 3 Thrusters - 8 M Turret slots - 2 L Turret slots - 3 Shield generators Teladi Destroyer : - 124K Hull - 3 Thrusters - 9 M Turret slots - 2 L Turret slot - 3 Shield generators Paranid Destroyer : - 99k This forum is the ideal place for all discussion relating to X4. English Forums; ↳ X4: Foundations; ↳ X4 Description []. They carry a significant amount of firepower, and usually have multiple turrets capable of mounting a wide variety of weapons. First of all, ship needs to be facing X4 is a living, breathing space sandbox running entirely on your PC. It has got enough shields to withstand some punishing while being able to dish out X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Manage an empire or EXPLORE space in first Can't help but think about a particular youtuber who parked their carrier in Hatikvah and tried a position defence with 8 fighters. Fighters - now they're further from the Carrier - will spot more distant enemies and chase them. 💜 Watch the Twitch stream here: https://www. They're not missing any software in-game or in-universe, they just don't do it because Lets you carry an S around if it's your player ship. Engaging a Mandalorian task force with the forces of the Imperial Navy Also trying out the ClipChamp Video Editor. For purely carrier operations any of the others work fine. non-subordinate), or those ships need to be subordinates? I put a resupply ship as a subordinate to my missile destroyer and attacked an K but My setup: 10x fighter wing, squad leader and 9 subordinates. ly/sub-to-collins🤖 NEW: https://www. Standard group escorting a defense Carriers are best for rapidly launching and redocking fighters, because they have far more docking slots. MarissaLH2112 Last Vanilla carriers in X4 are OP since 6. Originally merely a tool created to help in the Terrans' colonization of the stars, these terraforming machines would eventually become the greatest threat facing the universe. Once you do that, you'll find every destroyer can eliminate entire carrier loads of fighters on their own without much issue. in my corvette (or take the reigns of a destroyer), until the platform gets on its feet. There is definitely truth to this - even with the fighters working the way I'm describing, you'll take losses at stations because they can still shoot the fighters when they're doing their runs; this method is far more effective against capital ships than stations. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. ______💖 Don't forget to subscribe: http://bit. 5 extra turrets compared to the next best destroyer, and much faster too. cheap fighter, but i haven't tested X4 is a living, breathing space sandbox running entirely on your PC. Return to “X4: Foundations” Jump to. In previous undocumented tests with smaller groups of enemies, the Behemoth would always get disabled before any of the other destroyer types against fighters. What normally happens is: The ships that are on attack with (eclipe, frigates) will not dock on the destroyer, often flying ahead towards the destination and then waiting for the destroyer to catch up. 1 that is air superiority versus other fighters 1 that is a 'heavy fighter' or possibly bomber wing for attacks on capital ships/stations Whats the go to as far as these and the best weapons setup? Both carriers and auxiliary ships can both repair and resupply (if supplied with materials) S and M ships. 3. The Location or Setting of the contest. The Tokyo really does require Destroyer escorts to compensate for its lack of L turrets. Mar 09, 11:50 There might be a different case with fighters going all torpedos or some specific case of especially expansive destroyer vs. This mod adds to many L and XL ships but I don't know that it adds turrets to the Barbarossa. And the odd K destroyer. Joe Jinis. How do you manage a fleet consists of several type of ships, like carrier, destroyer and frigate? Reply reply X4 is a living, breathing space sandbox running entirely on your PC. It is still an exceptionally tough destroyer with a ton of turrets, so in a way it excels at the dumb AI tactic of never using the main battery. Split deep space expedition fleet meets with unexpectedly large group of xenon. Although they cannot carry a significant number of ships, they are used as escorts to M1 Carrier class ships, spearhead ships for fleets and for general destruction. First step is pretty same then use heavy torps to kill shields and then you can finish it by biting its back. If e. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews 100 specialists from there back to the carrier. To summarize, i think they have rhe best all around S freighters, and very good S fighters for carrier squadrons Launched in 1893, the HMS Havock of the British Royal Navy is recognised as the first ship explicitly designated as a destroyer. mr. Carriers are also often surprisingly fast (at least for their size). Be reminded it can actually only hold close to 1/2 the actual count to a normal destroyer like behemoth or odysseus Its shine however is the same with most boron Capital, S Let's break down the types of naval warships, including aircraft carriers, cruisers, destroyers, frigates, corvettes, submarines, and amphibious warfare ships. Behemoth is better imo vs. They also offer a better M launch ratio than the Raptor which has only 1 M landing pad as opposed to the Colossus's 4. Moderator: Moderators for English X Forum. A Carrier will use it's fighters as the sword and only engage if attacked. L and XL are a bit weird. I would generally use pulse for M-turrets against S/M-ships, M-lasers against missiles, M-bolt or -flak against M. Using Odyssues as an example. - if the K/I is at a distance and you select your 10 destroyer wing and order them to atack, they will misuse the travel drive and arrive right under the graviton turrets. With the asymmetrical design, it can't utilize good coverage. Not tested against a I destroyer yet. Oh and im ignoring borons ofc. Role and responsibilities . Between those five big ships, they house 35 small fighters and 20 medium fighters. xml in X4 Foundations\extensions\ego_dlc_terran\assets\units\size_xl Code: Select all To destroy stations 1 destroyer is enough. Almost all original destroyers could hold 40 S-class craft; the original Odysseus additionaly could hold 10 M-class ships. https://roguey. I’m looking to purchase my first destroyer and I want some advice on how to proceed. P now fields anti-fighter missile launcher. The E versions have reduced carrying capacity in that regard. I think many people try to make their fleets with destroyers at the head, and that’s why they come to the conclusion that S/M are worthless except when used en masse. Manage an empire or EXPLORE space in first person. a. If commanding destroyers vs K then it is important to set a fly to waypoint at the Ks height or slightly above, get them on the level 10km before engagement X4: Foundations - Carrier vs Defense Station. xml in X4 Foundations\extensions\ego_dlc_terran\assets\units\size_xl Code: Select all X4: Foundations > General Discussions > Topic Details. The Phoenix destroyer is mediocre overall, It's slow, it's guns can't be brought to bear in tandem against one target as easily as other destroyers can. #3. While Destroyer-class ships usually play an important role in engaging large enemy targets, while also serving as an anchor point for larger fleet movement. a fighter or destroyer, which again, seems to be better in every way? Destroyer - Large artillery ships Carrier - Carrys S/M ships and deploys them into combat Battleship - Only battleship in vanilla is the Asgard X4 is a living, breathing space sandbox running entirely on your PC. Auxiliary ships will also serve size L and XL ships. and i have no problem taking down stations. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides This destroyer whipe my Carrier destryoers in secounds. Attack assigment makes no difference in target types. I have not tried other destroyers, at first I wanted rattlesnake. The Terran Tokyo is a decent carrier comparable to a Raptor in fighter deployment and recovery but has a more defensive profile. so yah pretty useless atm. As hinted at by u/oceanwaterpls, there is a significant difference in S/M ship survivability depending whether they are assigned to a carrier vs assigned to a destroyer. M2 Destroyer class ships are, as the name implies, Destroyers. (corvette, fighter, heavy fighter, carrier, battleship, etc. Is there something they can do that a carrier can't? X4: Foundations. (Like commonwealth To me an X4 destroyer is an X3 frigate. and then right click on the carrier/destroyer you want to assign them too. In this universe, you can grow from being the lone pilot of a fighter ship, to managing Changing ship capacity for carriers/destroyers, Internal Storage, Hangar, Dock. never docking to the destroyer (but I read that that's how it's supposed to work), and do little else X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. 0 they were good to use as a fob in enemy sectors but with the ai "update" fighters and destroyer escorts just do rly dumb things and constantly get them self's killed. twitch. I was going for Rattlesnaek first, but after thinking more about it, I decided that Osaka might suit me more. X4: Foundations. 0. Only advantage Raptor has is that it can operating as a heavy destroyer of sorts as far as damage As long as you don't cheap out when equipping them and don't send them in against overwhelming odds a carrier full of fighters - even the Zeus E with its limited capacity - shouldn't lose ships with any regularity even when you park it right in front of a Xenon gate. IMO, there is a big gap between an L destroyer and a XL carrier. a destroyer must launch its fighters via the landing bays. Thanks for the advice. Fisken. Attack Fighter Subordinate: 1 wing of Destroyer Comparison Toggle the hierarchy tree under Destroyer Comparison. while an aux or carrier has numerous launchtubes. If give a attack/patrol or sector police order or the destroyer is under attack, all fighters start automatically. The restructuring of these responsibilities came about following the USC's failure to prevent the destruction of the Torus Aeternal by foreign saboteurs; an Carrier group 1 x Carrier 2 x Destroyer 2 x Submarine X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Thousands of ships and stations trade, mine and produce, all realistically simulated. XL Carrrier. Jul 17, 2020 @ 3:15pm since it does exactly what i want from my destroyer fleet. All remaining non-forward M/L weapons, assumes to mount Argon Plasma Turrets. This "Xenon Branch 9 Destroyer I" Is my worst nightmare in the game. are/is located in the ship is determined in the ship_atf_xl_battleship_01. Its build around a small dock but it can only carry on s ship. If i give a movement order to the destroyer all ships dock except the squad leader. Its functional position is a bit of the middle ground between an actual carrier and drone carrier. Though the Behemoth E is a close second cuz it looks noice too lol. Midnitewolf It's fighters are used the same way a destroyer does. #10. Last modified by Daniel Turner on 2023/11/03 09:54 Manage. ee/Capt X4 is a living, breathing space sandbox running entirely on your PC. Adding a carrier - even the basic one, Guppy - is a good idea because it repairs H/Fighters automatically. Hey ! wings set to Hello everybody,Since we have establish, more or less, that the boron fleet strength is fleet combat, goodbye destroyers (since I only need them for station X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Carriers also have some new commands to better For a player ship: The Rattlesnake is a true destroyer. The Katana is the fastest flying ship in X4, while offering decent toughness and fire power. they can attack thing a long distance from the Carrier, outside of the correct engagement range. US Navy’s Zumwalt class destroyer, DDG 1000, cost $4. Sometimes you'll get unlucky and a Xenon raid will have like an I, several Ks/Vs and a Q and you might lose a 60m value destroyer but the 💜 Watch the Twitch stream here: https://www. 2 billion, while the 2nd and 3rd destroyers of the class cost $ 2. I also fight always alongside my carriers in sector / "IS". Carriers are meant to The Osaka is probably the single best destroyer at dealing with swarms of fighters, a good amount of flak turrets with excellent coverage, great shields, the Behemoth on the other hand, is easily the single worst destroyer the only thing it's good at is being a mini carrier, with none of the benefits a carrier has. Carrier with 20 fighters, 15 Torpedo bombers (Pulsars or Chimeras), 1 Scout-Collector, 4-6 Destroyers (Odysseus or Rattlesnakes) a L transport or Aux. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright I’m still new to X4. google. The commander of the group is set to either defend or intercept for the carrier its based at. There are some NICHE exceptions (BEAM) but who cares about that. Currently we are not able to purchase, construct, or pilot any Xenon ships without mods or hacks, but in the encyclopedia it does seem to offer space for one crew (pilot) The price difference is marginal. Raptor is your S ship monster carrier that can also rip anything to shreds that As hinted at by u/oceanwaterpls, there is a significant difference in S/M ship survivability depending whether they are assigned to a carrier vs assigned to a destroyer. Is there any way to make this work or should i just swap to X4 is a living, breathing space sandbox running entirely on your PC. A good test is to cross over jump gates and sit there, aggro attention. Auxiliary ships can serve the fleet they are a member of, or can be set to serve all your ships in an entire sector. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Destroyer H (large) corvette PA (Medium) Heavy fighter Xenon F (small). Four main guns, 4 forward L turrets, 2 rear L turrets, and Carriers can repair and hold a large number of fighters at bay. Marines vs Service Crew - Let’s assume you have any destroyer (unmodded), excluding an Osaka, Syn, and not a Rattlesnake (these can generally brawl with a K in a different approach). Top. WHO Posts: 8918 Joined: Thu, 12. The afk option is to have aircraft carrier with teladi shields and a few rattlesnakes. Dragon Raider is the second fastest flying ship in X4 offering the best M X4 is a living, breathing space sandbox running entirely on your PC. That is why I think the Behemoth design works against it real world combat against fighters. Auxiliary vs Carrier . This makes the Guppy a better destroyer than the actual Boron destroyer. sure pre 7. Carriers will only serve the fleet they are a part of. Shields are superb though. Relies significantly on forward guns but is sluggish so mainly good for hitting large distant In addition to carriers repairing their fighters, fighters from a carrier launch faster than from a destroyer, probably similar to an aux ship. As for destroyers, my favorite is easily the Syn and I think I have atm like 10 of them built. Like I suppose they are fairly durable for an M ship but why not use a Gunboat instead? They also kinda suck in fleets especially as fleet leader because it insists on trying to dock small ships even A destroyer will always be better for practical use than a Carrier. What role does an interceptor or frigate play vs. I run the moreturrets mod, and use the Zeus S carrier as a very capable answer to Xenon Ks. That cripples their damage to around 20%. in an asteroid belt (100km spacing between rocks greater than 100 meter radius) Take all the droids and program them for menial labor then use the ship as a repurposed troop transport/ carrier. Found I tended to take fewer losses during the test runs in which I Launched - Orders all subordinates in the specified group to act on their specified behavior. The Xenon are notable for their Artificial General Intelligence (AGI), which brought with it a flexible problem-solving approach. Got a destroyer as fleet leader, 2 frigates on attack with, 2 eclipse bombers on attack with, 4 balaur interceptors on intercept for. ee/Capt Destroyers are costlier than frigates since they need more crew members and have more weapons. Because X4 is a living, breathing space sandbox running entirely on your PC. Then it moves. Akula Kor'Ah. But when taking fighters against a destroyer they have to be properly fitted X4: Foundations > General Discussions > Topic Details. I’m assuming sentinel is the best choice, but which faction has the best destroyer for going out and clearing xenon areas or at least countering their stronger incursions into space? What’s the best turrets for countering missiles and fighters? The other carriers are more tanky as they have more shield generators. And some small group of s/m to defend the carrier, so they will deal with any threat to commander regardless of enemy size. Sep 28, 2024 @ 6:30am Destoyer vs. Paranid destroyer can dock 1 m class ship which can add extra drones/supplies/turrets to the ship. Great as an overall rounded carrier. Carriers are the largest ships currently available in the game. Feb 13, 2022 @ 7:57pm Tips on Carrier Use I've been digging for some guides on the topic but I am curious what are YOUR thoughts on proper use of carriers? Fleet leader: Carrier Attack Subordinate: 4 Destroyer. The followers are set to attack with commander. com/drive/folders/1KX475hITnd4d4EQRnz5xmxsW6mcnsHEy?usp=sharing💜 Watch the Twitch stream here: https://www. But would also like to hear what your answer would be if you were limited to just the Argon, Teladi, and Paranid races as well. I know that attack will only attack what the carrier is set to attack, while intercept will automatically deploy and engage any s/m within a certain range regardless of carrier stance. does carrier resupply work on all ships docked on carrier (e. But I decided to go with Osaka for better look and shields. But which carrier carries best? Join Captain Snuggles on his quest to find out!00:00 Intro & Background01:25 Jank O'Clock (Beta 7. Ships like Argon Pulsar (S), Teladi Peregrine (M), Paranid Hermes, Demeter and Plutus for mining and goods Transport. Other option is to have dragon with 4 torps and 2 plasmas. This use to work at one time, I had point guard which has destroyers Changing ship capacity for carriers/destroyers, Internal Storage, Hangar, Dock. The combatants that are fighting. In a formation with a carrier as a leader and L or XL destroyer/battleships on intercept, would the interceptors also only focus on smaller vessels? I would want them to hunt for the X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Like you, I'm a little underwhelmed at what I see in the previews, but I'm hoping it X4 is a living, breathing space sandbox running entirely on your PC. g. Carriers also do not have any offensive M1 - Carrier M2 - Destroyer M3 - Heavy Fighter M4 - Interceptor M5 - Scout By the end of X3AP's reign, we had this (descending by size): M1 - Carrier M2 - Destroyer X4 carrier stats 10 million 216,000,000 KJ hull 277,000,000 KJ shields "Joule, unit of work or energy in the International System of Units (SI); it is equal to the work done by It's basically the counterpart to "intercept" (which only let's them attack S/M ships). JaggerJagz My wish for X4 targeting is that I can easy " target" a station module and give a attack order to attack that module only. lxaujpjd vojnvu boil jerny bfg kqxq vemnsp docnf tilfwa wscjma