Vtm flaws v20 reddit. It's the merit's I'm struggling with.
Vtm flaws v20 reddit. Max 7 points in merits/flaws (on either side).
Vtm flaws v20 reddit V20 vs dark ages v20 isn’t too different, mechanically. The Nightmares flaw from earlier editions shows that vampires can and do dream, but the assumption is that their sleep is quite deep and death-like most of the time. considering it says a 5 point would be a Methuselah or potent supernatural creature, then I definitely say their 3 point werewolf enemy needs more than just starting points. I was sure i've read about a 'Deranged' flaw when i first got into VTM so much time ago, but i am now making some characters who i want to give some derangements and i can't find a way (approved by the rules) to give it to them. I've searched in the Revised rulebook and V20, is the flaw buried in any of the miriad supplements? If you did distribute them, you can still let players pick Merits and Flaws for their new vampire (provided they don't already have 7 points worth of flaws). In general, the closer to Caine the thinblood got, the more features of the Blood like clan & the Beast manifest in the individual. But that, of course, would be entirely decided by the ST of the game. I think it’s quite good to add something to a character. 487 of the VtM V20 edition), would you reckon… Well if they don't want to buy off the flaw that's what I would do then. I know this is a V20 specific question, but if it helps, VtM Revised (which has almost the same wording) has a sentence that clarifies that spending freebies on Virtues does not raise their derived stats. I'm going to use V20 as my expample as that's the game I'm most familiar with. However, I very, very much prefer the way V5 treats the Tremere than how V20 treats them. Most of the lore and information there can be used in V20 - only some of the systems such as Merits & Flaws, Combo Disciplines, etc. If they're ugly/unpleasent but it can be explained away by "oh I was in a horrific house fire" then you Wow thank you very much for that. Because of the way the game is made, it's an extreme exception in v20 if combat lasts more than 2 or 3 rounds, it's WAY too easy to one shot something or get one I've made some loresheets for V20 I call "Deep Dive" Backgrounds. Theoretically, I suppose, the same Caitiff might possess the Extra Clan Discipline merit. Like a 1 point flaw for “poor eyesight” well, my character has that, but just wears contacts. So, a fourteenth gen vampire for example could only get up to four dots in a discipline not an attribute or ability, they still have the human limit of five there as far as I can tell. 26): Merits and Flaws. ), Blood Magic - Secrets of Thaumaturgy and Blood Sacrifice - the Thaumaturgy Companion are GREAT for both storyteller and players, containing new paths, rituals and Get the Reddit app Scan this QR code to download the app now Finer details about Ghouls in V20 . Other than that, you could theoretically eat human flesh if you have the Eat Food merit in the V20 core book. Most clan specific disciplines are guarded pretty closely. And I probably wouldn’t make a Tremere without Eidetic Memory. Can't Cross Running Water (3 pt Flaw) You cannot cross running water unless you are at least 50 feet above it. From V20's Lore of the Clans, Assamites (p. Getting back into the game after a while and this is my first V5 game. Merit) You have one of the most sought after positions in the chantry: a librarian. Every vampire was a human before and they all died during the embrace, they all had their first night ruled by the beast, they all lost their mortal life. V20 is generally better for Elder play, especially if you’re going to be low Gen. Stereotype can be very fun too, if fitting the tone of the chronicle. Religion is much more serious. V20 will be more familiar, stick with what you know. The art style is awesome too. Based on concept and backstory - just ask if you can have the toreador antitribu clan flaw, from the revised edition in the event it didn't make it to v20. It's worth noting that this is explicitly only described as after character creation for when you gain Flaws. V20 is more of a classic VtM experience since the book is a massive collection of all the classic VtM stuff in one book. Each success scored on the Strength + Medicine roll (difficulty 7) inflicts one health level of lethal damage on the victim, as his bones rip, puncture, and slice their way out of his skin". Soak Pools: Remember that Mortals cannot soak Lethal Damage with their Stamina, but vampire can. 15 votes, 20 comments. In Revised/V20, This is a merit that lets you treat an extra discipline as In-clan. They're essentially backgrounds that connect the player character to events and characters that appeared in previous chronicles (all of my vampire chronicles share the same universe). Like on paper yeah, that sucks, but it also slows the story down as suddenly I can't account for simple things like driving or communications working. (V20)? Optimized? How much? Like a Wareador or Hentai Machine? Clan? Any Char, or just easier ways to get 7 Freebies? Some of those Merits and Flaws will be Char Concept/Background related, or do you just want mechanical benefits? Since I deal mainly in Nosferatu and Nosferatu accessories: TAKE FALSE REFLECTION WHEN YOU CAN, ITS GREAT! Say I was a vampire that purchased 10 willpower at character gen, and took the Flashbacks flaw (pg. So its possible that, say, a Nosferatu-embraced Caitiff might also have the Nosferatu weakness (or they might look normal but their childe might have the flaw). Some flaws can't be, clearly, but supernatural compulsions and phobias can be. It's the merit's I'm struggling with. There is going to be a shift in personality immediately as you rationalize humans as food, how you do that and the compromises you make to live with yourself aside you still hurt people to live. Reply reply A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc Those are from the V20, the player and storyteller handbooks of the older versions feature some more. Mind you I think it's a lot bigger hindrance - they basically have to be cruel in some fashion pretty much any scene unless they succeed at a self control roll or spend a willpower to Between having to adapt the Flaws rules from V20 to v5 and taking v5 as it is, the choice is quickly made. didn't make it into V20. V20 had a similar flaw called Conspicuous Consumption that specified that this was a psychological compulsion not a supernatural feeding requirement. V20 is mechanically more 'clunky' yet simple once internalized. I've 22 freebie points after taking my flaws and start as a 13th gen even thou I can choose to put even 5 points in generation allowing me to become a 8th gen. Flaws can be just as good if not better character for your PC than anything else, so don't rule out a flaw just because it might be a hindrance (& this is coming from a hardcore min-maxer) That being said, I found that Deathsight (2 pt) can actually be a pretty great boon for being able to instantly identify kindred on sight & possibly be able Maybe a madman here, but I compile a hodgepodge of merits and flaws from all splatbooks and from v1 to v20. As for flaws, they do not have clan bane flaws, and honestly the flaws present in v5 so far for ghouls and mortals dont really seem to carry over very well as most of the flaws are 2 dot or even 3 dot flaws. V20 characters have access to disciplines that make the character feel "stronger" than they do in V5. Causing the Lasombra to appear in some capacity the same way v5 has them in v20 in cameras/recordings. Share Sort by: If you do not wish to utilize a Derangement from a published source, that is ok, but keep in mind the system of the game and how Derangements fit within as a character flaw or even clan weakness. Revised Edition and 20th Anniversary did away with most of the Merits and Flaws. Least Favorite: V20 Tremere Let me start off by saying I absolutely love the Tremere. Sure, V20 compiled a lot of neat stuff and also revised some rules, but Revised is an awesome edition and a great book to have, it gives you great info and all the basics to play vtM. As well as being unable to ever see their own identities in footage as a circumventing. (Yes we can always do away with it, but the V20 flaw feels a lot more angsty imo) Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine, and other MCDM projects, and TRPG advice including the new MCDM RPG —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? The clan flaw is built on the idea the previous clan flaw wasn't severe enough. The Brujah Clan flaw doesn't say they have to get angry and scream and thump their fists But you assume they do, because they are at a +2 difficult on self control and fly off the handle easily. It is an always on power that allows the knower to see through any kind of darkness, even darkness created through supernatural means (and not just disciplines, it can see There are limited compatibilities. What's worse is that Story Tellers can simply decide whether or not cameras are affected by the flaw on their own, giving the ST cate blanche to fuck a player up for being so stupid as to pick such a noob-trap of a flaw. That would be represented by taking one of the generation flaws. Definitely prefer the 3e clanbooks. Looking for a way to build my character to be decently… I'm coming from a Revised/V20 understanding of a thin-blooded vampire being a 14th generation member of a clan, distinct from a Caitiff of any generation. I dunno if the Gangrel is really going to care about the "right way" to use it but more "protean is dangerous, what if she shares it with a Brujah, those claws might be what takes me down" or worse yet "the prince needs us now, but if more clans start learning protean then the prince The thing is that, for me, V5 characters are more complex and advanced than V20 ones, and are less focused on "leveling up" than the V20 (or VDA). As I understand it, the Nos clan flaw was neutered into practically non-existance in V5 with what you can get away with. What are your favorite merits and flaws from V20? I like some of the more subtle merits, like Inoffensive to Animals, Acute Sense (s), Catlike Balance, Early Riser, etc. Unlive? You get it. Missed called shots do not always miss entirely and can hit a different spot depending on how high the roll is vs the defending roll, atleast that's how my storyteller handles it and how I'm gonna handle it for the chronical Im working on. I love merits and flaws that create stories, like Mistaken Identity, Recruitment Target or Sleeping with the Enemy. This is not explicitly stated in that manner, but taking the text as a whole shows that that's the ruling via the talk about TBs not having Disciplines normally, and the rules for getting temp Not really related to the flaw (I think killing a superantural by draining reduced hunger to 0 allways and they just forgot to explicitely state that in the rulebook). I prefer V20 mechanics, but I like most of V5 lore. It's a pretty nice tool kit since all you really need is the Core Rulebook and that's it. Mage has optional rules that I believe are referred to as "pulling a Loki" where you're allowed to remove the cap, but the ST is encouraged to basically bend probability to make your flaws come up more often, and even there they recommend to cap you at 14 points each I like to open up all Merits and Flaws from all V20 books if they're appropriate or can be slightly altered to fit. "Bonecraft may be used without the fleshshaping arts, as an offensive weapon. The ones I do say no to are usually older versions of existing merits or flaws. They are built as ghouls. The power level of the enemy should pretty much workout as it's written in the flaw in the v20 book. Vampire 20th Anniversary Need These Types of VTM Memes More The Bond Junkie flaw just says the bond feels really good to you and it's harder to resist its effects, not that you actually want to be blood-bound. VtM 2nd edition Players Guide has most of the Flaws you mention. Combat is "meatier" in V20 (this can lead to some slowing down in the game). I took Blunted Fangs on a Giovanni specifically because they were high humanity and hated the idea of causing pain while feeding, so when they did bite people it was incredibly painful due to needing more successes while gnawing into flesh, plus the Giovanni clan curse. But at least in V20 Diablerie was sort of getting to hubger - 1. V5 is more vague and the rules poorly written. You could kill another vamp by draining them but for the Diablerie you have to get even a step further. Flaws not giving extra points also makes a lot easier to avoid the super hero vampires that we had in v20 and earlier, so it should be a lot safer to add a wide variety of merits Mechanically strong: Enchanting Voice (2pt. It is presumably intended for when you gain Flaws as part of the story (or ST fiat) so that it's not all bad. com I'm trying to include the merits and flaws added in the Lore of the Clans & Lore of the Bloodlines books in the site. Some traits are presented as Merits in some sources and as Backgrounds in others; this list only covers sources that list traits as Merits. Thin Bloods have a slightly altered character creation. The destruction of the Sabbat was a soft retcon to try to refine and re-mystify the sect as a pure antagonist faction (they failed and succeeding wouldn't have achieved anything anyway) and because v5 loves anarchs at the expense of everyone else so the Sabbat clans I have an old PC who sometimes makes appearances as an NPC in games I run who is similar to what you want. In older editions (1st, 2nd, revised, V20), thin blood was a flaw one took that could also unlock certain advantages, so in some of those editions, the 14th gen would technically be a Nosferatu. For must have books, the V20 Black Hand Tal'Mahe'Ra book, as well as the V20 lore of clans and V20 lore of the bloodlines books are great options. That's similar to the Ventrue clan weakness (slightly worse) and most flaws similar to clan weaknesses are either 2 or 3 point flaws (Addiction in V20 is a 3 point flaw, which is the same as being a Child or being Haunted by a malevolent spirit, for example). Reply reply Enagonius. I was like, oh, oh no. Both players just avoided drinking any blood that didn't fit their preference. The text of the flaw itself doesn't have a frenzy/wp component, but I don't know any ST personally that hasn't allowed for flaws to be temporarily overridden (depending on the flaw) with a WP spend. I like flaws that normally don't matter (those "free points" flaws) taken by characters where it really does matter. I'm forced to take at least 2 merits (I'm thinking about hidden diablerie and the extra language) so I can still have my movement of mind lvl 3, domination and auspex lvl 1 and have a For a list of Merits in the Storytelling System, see List of Merits (Storytelling System). Properly used, Merits and Flaws help players create and individualize their characters. The thought occured to me that version differences between Revised, V20 and V:DA20 for the Gangrel Weakness are quite significant. In Revised, each Frenzy gave a permanent animal feature (physical or mental). I don't know specifically, I would like to find something that I can use to expand my character's BG (for example, I really like the Dark Secret Flaw for that). If I remember correctly, Thin-Bloods can ghoul people, and start the first step of a blood bond, but it only lasts a day and they can't reach the full third level of bonding. No. Having something like this has helped me budget my XP and save accordingly. Keys to the Library (1-5pt. Also looking at the era it was released I hope it didn't have any bad or cringe racist overtones Interestingly, the original Vampire: the Dark Ages books - while steeped in Christian mythology (as befitting the setting of Medieval Europe), did spend a lot of time discussing Judaism, Islam, Paganism, and other cultures of the setting (especially in the Companion). And the only time the V20 flaw impacts Lasombra negatively in interactions with other vampires, is when they suspect them of being Sabbat spies or the like; something they don't really have to worry about prior to the foundation of the Sabbat. V20, so keep that in mind. Most of those flaws would never come up realistically in game. I'm not one to usually care as I tend to run World of Darkness games as opposed to keeping to any specific splat. Let's have a look at the flaw: Flashbacks (6pt. The most insignificant thing can throw you into a different mood or state of mind, and as such your behavior is extremely unpredictable. There is a merit in Lore of the Clans for V20 edition called Cannibal, that lets Giovanni vampires eat flesh, the merit functions much like the positives from the Nagaraja clan flaw. Lasombra are also not guaranteed to be the only noble in an area. The Organovore flaw in V5 says that the kindred can only slake hunger from consuming human organs. Sectarian Ally (1pt. Merit) You have a close friend in one of the Kindred sects. ” See full list on vtm. My question is, would say a combo discipline of perhaps obten 3 or 4 + obfuscation 3. You could start off with just the Lifelike merit, alongside the Mortal Frailty flaw. Ability Aptitude You are particularly gifted A place to discuss Vampire: The Masquerade and the related World Of Darkness. You can start a small chronicle and take years expanding the world consistently before you ever need to think about homebrewing. Being a thin-blood certainly wasn't good, but it didn't automatically exclude one from the benefits of clan affiliation or make them a social pariah like V5 seems to. I usually only take one Merit as their “cool feature. Also, like all Clan flaws, the role playing of the flaw itself is left to you. V5 isn’t really tuned well for high BP play, while V20 Elder powers can really give the coterie a taste of their own strength. But as you progress, becoming stronger: Vampiric Resistance, Catenating Blood, Thin Blood Alchemy, with Bestial Temper, Clan Curse, Branded by the Camarilla/Shunned by the Anarchs as flaws. 5/Pathfinder / V5 = D&D 5e are a decent general place to start. Additional Discipline definitely has its appeal, I admit. I’m on my phone so I won’t type out an essay, but: Roads are much better in dark ages. V5 is the newer edition that tries to update VtM for the late 2010s and early 2020s. Comparisons to V20= 3. Merits are special abilities or advantages that are rare or unique in the general Kindred population, while Flaws are liabilities or disadvantages that pose challenges to a character’s nightly The main difference between them is that V20 is a generally strong vampire the masquarade system, that can support a lot of different types of VtM games, and you only really need to get the core book, while on the other side V5 is optimized for a specific style of play, while being worse at others. Additionally in the lore of VtM this is a curse, it’s supernatural, it warps your mind just like it warps a Nosferatu’s body. The way I play it the Nossie curse physically changes its victims over the course of two weeks in a manner that makes them appear hideous (Mileage may vary in how much this actually changes them, V20 had merits/flaws you could take representing physical advantages and disadvantages of certain Nosferatu mutations). Reply More posts you may like Is there a master list of the 20th Anniversary Merits and Flaws, mostly for Werewolf 20 but any still viable ones will do? I’ve found several lists but the are either to extensive, covering every line and edition, or to vague, only listing the merit/flaw and maybe a book reference. They streamlined a lot of the systems, though I'm kind of mad how anemic the merits and flaws are in V20, and lore of the clans is kind of useless for a few of the clans. Maybe I should include some info about my pc, in case anything rings a bell: she started as a pretty stereotypical Toreador, very sociable and very likely to hide her caring nature View community ranking In the Top 5% of largest communities on Reddit [VTM] V20 - Gangrel Concept - Seeking Input Max 7 points in merits/flaws (on either side). Unless you're a power-driven Munchkin, most V5 characters have a long time to play before you feel the "need" to become more powerful, or better said, become more powerful faster. Some might find that a bit too overpowered for a thinblood (they typically cant learn high level disciplines because the blood is too weak, learning two stretches that a bit) Revenants as of V5 do not officially exist. There was a point where a chase needed to be done and the car literally would not start. Absolutely worth it! They offer a lot of assistance in understanding the setting and social structure of the Sects, assistance in playing into various roles within the Sects (like playing a Primogen, Sheriff, Templar, Bishop etc. Thus, initiating new players was kind of "okay" when it came to make them choose their Advantages. Flaw) You managed to make it through the Creation Rites or other similarly traumatic experience, but not wholly intact. The mechanical advantages of some merits were too absurd (iron will, faith and the like) or had little to do with the theme of an average vtm game. I can for sure see how that could make an enemy. paradoxwikis. Spending freebies on disciplines and attributes are generally considered less efficient uses of freebies, however. The clarification about "I will do multiple action" declaration make it much more clear. In V20, combat is expressly covered in Vis 3, Bonecraft. Much of v20 was minmaxing your merits and flaws to get more stuff at char creation. To be honest, I think it was far simpler to deal with Advantages and Flaws in V20, as it was more straightforward. I would say probably so, most the flaws I've picked so far are based around the book with the first one I chose being baised souly on my characters embrace (this being one third of the flaws chosen so far with 2 points to spend still). While they were made as an aid to myself, I thought maybe others might benefit, too. They still have to be balanced with a flaw for every merit. If you ask me, I'd say its the best corebook of older editions. As explained in the character creation quick summary, you get 7 Advantage dots to spend. Vampires also halve bashing damage they receive, and consider bullets to be bashing damage. Don't need em, they're a power gamers wet dream for the most part I'd keep the generation advantage, but apply V5s blood potency rules to it. My best advice is to take a look at the Clans listed in the VtM V20 sourcebook. However, they still retain the original flaw in every other aspect. Perhaps you are a warrior who is in touch with one of the antitribu, a vizier who shares common business interests with some Camarilla Ventrue, or a sorcerer who corresponds with one of the rare blood magicians of the Anarch Movement. Pick the flaws: Infertile Vitae (5) (I never saw a PC trying to embrance someone, camarilla laws don't allow and etc) Repulsed by garlic (1) (free point basically) Touch of frost (1) (Just use blush of life all the time and you will be fine) The v20 thin blood flaw is different than being a Thin Blood. This is a list of Merits and Flaws in the Storyteller System used by the Classic World of Darkness and other game lines. 14th, 15th, etc. Merit) (-2 dif for persuade, charm, command) Imo one of the strongest Merits full-stop, should stack with others AND only costs 2 pts. For two points, the Flaw is simply unsightly and has the basic effect mentioned above; for four points the seeping wound is serious or disfiguring and includes the effects of the Flaw Permanent Wound. These may be spent on Backgrounds, Merits, and Loresheets. I find it hard to believe that a sire would willingly submit to their childe in that way, since Kindred are all about power and the bond removes so much of your agency, though it's certainly not Hihi! I'm rather new to V20 as a system, and created these little charts to more easily visualize and understand XP costs. So technically, player have choice between "I attack", "I go full defense", "I will make multiple action" or "I will do one other action" (like run away) during the first phase of declaration. But over the years and down the generations, it's evolved into something more. At character creation, one still cannot simply choose to gain extra Flaws to gain extra Advantages, which is very important. One thing I think is pretty essentail for low-gen Lasombra is the 2nd edition 6-dot power called Eyes of the Night. hunting and hunger, are the primary focus of gameplay and role-playing. With a view to what those dots would cost to buy later with experience, 4th and 5th dots of abilities, virtues, willpower, and potentially humanity (if your concept includes maintaining a high humanity score) are the most efficient uses of freebies. It's taken several years for me to warm to the idea of giving V5 another try - there are a lot of great innovations! All in all, Lore of the Clans is great and it serves its purpose. But if you want an in depth look at each Clan, the Revised Edition Clanbooks are invaluable. Thin Bloods do not start with Discipline dots. You must take 2 Flaws; note that flaws on a PC do NOT give extra advantage points during character creation (they do for Coterie Creation, however). What are some ways you know how to use the V20 system in this way and some of the sources you have found these ways, be it rituals, abilities or merits/flaws. There are some discipline differences between them and IMO obfuscate is much better in DAV20. V5's design space is meant to be simpler than V20. Thus far, I have organized the merits & flaws how they are in the V20 core book, separated into categories (physical, mental, social, supernatural). Dark Age and Masquerade are different games with different settings; many flaws won't be appliable just by that (you can't be marked by the Anarchs if the Anarchs do not exist, you can't be unable to use 20th century tech if you're in the 12th, etc) and generally speaking there's a difference in game balance that becomes more pronounced as the game lines V20 has way more material and options. Included along with descriptions of how the average Clan member acts and what skills they have is a bit of a "What they think" of each of the other clans. As i read it yes however thats something that your ST has final say over. All that said, and I mention this since you brought it up as something you care about, vtm, at least v20 and v5, is a game of 95% roleplay and politics and only about 5% combat. It's the exact driving concept behind the Bloodlines video game if rewritten just a SMIDGE. I do hope there are no grievous errors. I'd basically attribute it to a difference in the generations. Read up on how the published Derangements affect not only your character RP-wise, but sheet-wise as well. So if you're a younger generation turned more recently, you'd have the newer flaw. This is the subreddit for the anime/manga "Mairimashita! Iruma-kun" by Osamu Nishi, also known as "Welcome to Demon School! Iruma-kun". For instance, the Harbingers of Skulls have a -2 Flaw called Unsanctioned Embrace. It also contains a wealth of information, All the clans, all the bloodlines, all the disciplines, information on the Sects, Sabbat Rites, the Paths of Enlightenment, as well as Merits and Flaws. Many many many of the v20 merits and flaws arent worth points under the v5 math. This is a post covering a few points on the Gangrel - specifically their Clan Flaw and how it is portrayed. For example, if the ST says I'm starting with 20 freebies and 50 xp I'm going to split them up as evenly as I can between Attributes, Abilities, Disciplines, Backgrounds and Willpower. Not near my rule book right now, but I believe V20 Core has a chart listing appropriate bonus XP for starting at higher ages. Being pretty much obsessed with VTM (and to a lesser extent VtR) I think most people will agree that V20 is the most mechanically sound of the VtM Cores. V20 suggests that the vizier and sorcerer castes might not suffer the additional curse on top of their existing caste curses; if they did, it would constitute taking a 3 point flaw. Older kindred from the Dark Ages, would have the old flaw. LOTS of other examples out there too. The use of the word trait is confusing, they should have used discipline because in the book v20 the flaw says disciplines. They have interesting lore and as someone who is a Wizard enjoyer in D&D, I have my biases towards the Witches. Throw a lot of V20s merits & flaws to the meat grinder, especially the ones that are more RP focused. e. How I go about with Freebies/Experience: Spread them out. In v20, a Nos that just looks horribly burnt would need the 5-point "rugged good looks" merit. (I also like VtR) I would play either with a good table. Merits and Flaws are optional Traits that a Storyteller may choose to include, or prohibit, in her chronicle. It is one of your duties to catalogue and maintain the magical lore kept in your chantry. They only get them from either feeding on Resonance, or the Discipline Affinity Merit. Feel free to discuss any topic relating to the manga or anime and post your fan-art and memes :), Don't forget to check our sidebar, read the rules and FAQ. TL;DR: I'm finding very difficult to initiate new players into VtM because Merits, Flaws, Backgrounds and Loresheets not only became a bulkier part of the system but are also spread across several books. Seems like VtR-lite to me. The whole design philosophy of V5 was to create a game where the realities of being a vampire, i. Also, if other books are used for Merits and Flaws / Combo-Disciplines or Elder powers, make sure to check the 20th line to ensure that they haven't been updated, and if so, use the updated variant. This was a flaw of earlier editions of VtM that V5 was specifically trying to correct. Right, but for example in my case, the choice was quickly made to stick with V20. The themes and plot lines are going to be where you find the big changes. Reading those really can help get an idea of what your clan truly is. oljtfqruvhuapphatznysmrtgqmypdjqfbhrazrgwigjidzmqq