Factorio rampant guide Heroiner are you using Natural Evolution Enemies? Yes, I am just dumb, sorry for wasting your time, wasn't realizing that I had two different mods of biter types, NEE unit launcher spitters where creating huge lag spikes when they engaged my walls, had to disable them, dropped me from a cool 60 fps to 7 or 8 really quick, it has been impossible for me to join both Rampant and NEE green biters Here is a link to a screenshot of a newly created map in game version 0. Based on checking out the code referenced in the trace my guess is that if the removed faction has a hive on the map Rampant tries to process hive activities and crashes because the data for that faction Oct 28, 2024 · Much appreciated for taking the time to write all of this up. At that point in krastorio you have only the pistol and you are 100% dependent on the lab and generator from the ship debrit. This is more typical for the standard rampant and fixed versions before 1. 15 hand flamethrowers can't cause massive forest fire. With the latest (as of this post) Factorio, Rampant, and Krastorio 2, Rampant has an unintended consequence with Krastorio 2's creep ("kr-creep" tile). Uses nonhoming blockable biter projectiles. Only the initially spawned bases from the creation of the map have Creep, and it makes it really hard to obtain when using these mods together. In other save files without it rampant worked fine with evolution and all the different factions. 36 which is what the info. 17+ [*] Description: Factorio Mod - Improves the enemies tactics by using potential fields/pheromones al… May 28, 2023 · Since 1. I play on railworld-type map generation settings and about Apr 21, 2021 · 1. For the last 3 hours, the Rampant AI appears to be stuck in AI_STATE_AGGRESSIVE, I enabled all debug chat messages after I realized I hadn't been attacked for two hours, which was hardly what I expected of the normally-vicious Rampant AI. If they run into turrets, the next time they attack they will go around those turrets and look for an unprotected way in. I recently added it to my railworld and I immediately got hammered on all fronts (was a lot of fun), with my outskirt defenses being overrun in less than minutes. The most challenging part is early game even before turret technology is researched. Rampant fixed is pretty insane. But by default it is 4 which makes them around vanilla size HP pool. Took me quite a while to figure out a good defense that works against all the different enemies, but I had to take some hard lessons first. And even the largest waves of biters like deathworld artillery-caused rushes rarely last more than maybe 10-15 seconds for a single rush (continued artillery fire will, of course, cause a coninuous stream of biter attacks). . Perceptibly more dangerous. And the computation rampant AI uses to figure out your defense weakness. 2 needs base >= 1. co/3khyKcj https://ibb. Factorio has (or had) a bug - pressing Esc after options confirmation doesn't save changes. Might as well expand base area. So you must build an unbroken chain of defenses. 0. +2 Factions. This mod fixed many bugs. 1. co/48xPH2r. Don't do anything until the game desyncs. So it's kind of frustrating because I added the mod in the late game and at the beginning it became a nightmare, so I had to tweak all the mod settings to really really easy. With just K2 it’s a actually a pretty fun combo as K2 massively buffs turrets early game and makes provides decent late game weaponry but with rampant it’s never enough. Please see the video, especially towards the end, how the issue manifests. I also have a bunch of others, in particular Krastorio 2 and Space X, as well as the whole slew of AAI mods. It's not something you need to change for Rampant, but I'm at the very least hoping to make something to experiment with that plays nicely with Rampant. What I haven't tried yet - Rampant + RA without any other mods (AlienBiomes and Armoured Biters are always On) on fresh map (I used last Winter game saves from 0. Don't forget to Press 'Confirm', then 'Back', then 'Resume'. Defenses that stood for hours are suddenly completely overwhelmed and covered by nests. 3. If you've played Krastorio, you know that Creep is an ingredient in Military Tech Cards (bottles). 80). Adds new Enemies which can be disabled in mod settings. Rampant Arsenal 1. Ok, new wall needed without dragon's teeth. 1 was practically non-functional. 21 (does anyone know how to enable tech upgrades for flamethrower and gun turrets? Was there any chance in getting Rampant and RSO working together on this again? With enabling Vanilla enemies and disabling RSO's, I'm finding the only way to push enemies back from my starting position is to use the Starting area size slider, but this causes other side affects, like pushing the resources around and (for what ever reason with the combination of mods I'm using) initial map Rampant is a scary mod, and I've fell into complacency before, trying to avoid that fate this time! Related Topics Factorio Action game Gaming Right now the pollution map is only a 'this may trigger something soon' indicator, and Rampant underscores that by triggering attacks from all over, even from nests not in pollution areas. All evolution parameters are configurable and retroactively work on-the-fly. 81 is the current experimental version. AI significantly rewritten, gameplay different. Another has capacity to spawn massive swarms and create relentless attacks. It quickly became obvious something had gone wrong. Jan 19, 2023 · As I see new factions appear via two mechanisms (and it works!): expanding occupied area. The AI was consistently in AI_STATE_AGGRESSIVE, at all Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. So I've been playing with the Rampant mod (and krastorio and space exploration but I don't believe those affect the bugs), and have been playing for many hours already. Indeed, I reported a deserialization bug and Klonan said it appears to be caused by Rampant. 9 Date: 2022. It's most probably rampant, as after disabling it solved the problem with the random purple cloud of destruction. Not slow evolution, but merely the player angering the wrathful worms who begrudge endless tide of lava being pumped from their domain. 104 - Krastorio 2 1. The AI sets them up in a matter of seconds, and the attack groups that spearhead Rampant by Veden Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. 04. 1 (new AI and enemies). 2. It seems to me that something not good happened in general with pathfinding in Factorio. Factorio version: 0. 21 (does anyone know how to enable tech upgrades for flamethrower and gun turrets? Rampant Arsenal Adds a variety of weapons to wage war. To sum it up early to mid-game rampant arsenal turrets are the best choice and in late-game krastorio turrets are more useful. 1 Version of factorio 1. The worst part for me is that there is not even a guide by the creator to explain the different mechanics of the enemies and different factions and all of that. If you set 10 tiers or even 8 tiers maximum, and allow all factions, then there is no way to survive against new enemies after evolution progress without Rampant Arsenal mod installed with new defenses (better electric/laser turrets, better flamethrower turret, MK2 gunturret or shotgun turret. Changes evolution mechanic to allow for green play. 9298 Was Rampant added at the start of a game: Yes A brief description of what you are experiencing: A lot of lags A brief description of want you are expecting: How to deal with this? https://ibb. To test, you can force the _MIGRATION state by typing /rampantSetAIState 5. Using true nukes, launched a nuke, destroyed two medium sized nest clusters, then a desync occurred a few seconds later. lost 40k bots repairing my old wall because they would die repairing the dragon teeth (zig zag wall), which would be on fire from flamethrowers. Rampant no longer loads on my headless Factorio stable server (Factorio stable at the time of writing is 1. 5 for Rampant, 5 for NE, 4x technology cost). All work well except for one big issue: Spitter and/or Worms put something in my vehicles that slows them down to insane levels. Then some parts of players base (some outposts for example) will be located in areas of different enemy clans - different factions usually, but if you explored a huge map very early you can be unlucky and get only Common and Acid at very low evolution level (if you discovered all land at evolution 5% for The title says it all, there are only common biters spawning and the evolution is already at 0. rampant version: 1. It just needs to be 1 chunk away from any spawner for that spawner and its family to start sending attacker waves (So factorio production statistics doesn't show any spawners to eat pollution while pollution-triggered attacks do happen). 3 - HeroTurrets 1. Game starts on tick 7842840, the mod Aug 16, 2024 · The original Rampant wasn't making bugs that have 100% resistance to lasers, but your Rampant is. At one time I thought about introducing additional checks. Mixed attacks from different factions. Rampant (Obviously) Recursive Blueprints Renamer RSO ShinyAngelGFX ShinyBobGFX Soundpack: Alerts and Sirens Switch Button Text Plates There is my ghost Todo List Unminable Robots Vanilla Loaders HD Warehousing Mod YARM Yemto's Item Count And five of my own mods that I've been working on to tweak various small things about Angels and Bobs mods. Could be fun when combined with nightfall/rampant mods so biters are more aggressive at night. lua:768: in function <Rampant/control. Hello, A great mod! Big work. 0 - Rampant Arsenal 1. There is a map setting you can enable and it will print these state changes to your chat. But since on most planets that have nests this setting is set, the occasional vanilla biter on low threat planets is considered a useful feature, though not planned. 18 - 1. One of them is attack our of pollution range. Can mutate existing nests. 16. Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. 18 so I don't think it was a lot, if anything, but I can't In short, Rampant AI remains awesome, but if you don't have mods that give turrets with increased range, be aware that having megabase ambitions with be incredibly more difficult! Related Topics Factorio Action game Gaming Version of Rampant: 2. 2. 3 before starting the play session that corrupted my saves. I get a steady 60FPS/UPS and the F4 Debug seems to indicate the pathing is somehow slowed down. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. Nov 23, 2021 · Unfortunately, despite the fact that "Rampant" switched from version 2. Aug 25, 2022 · The default attack rates in the rampant mod is extremely excessive and I do not recommend it unless you are playing multiplayer so something can actually get accomplished. If you want the vanilla Rampant/control. 16, when hives produced worms and nests endlessly. The new enemies just keep attacking train rails. 18 - Rampant 3. #Update: It seems the cloud is the pheromone cloud Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Iirc, it essentially makes evolution more organic and “realistic” in that it changed from pollution produced to pollution absorbed, time evolution was 0, and destroying biter nests to push them back out of your pollution cloud could actually decrease evolution (simulating that it’s the biter nests being exposed to While this mod is very cool, I've been a bit overwhelmed by it and would like to disable it. This mod is the reason I play. Which means I lose all I wouldn’t recommend rampant with SE even with or without K2, rampant is a very UPS heavy mod later on and with SE will make defending off world a nightmare. 7. The main reason for the lags is a lot of active chunks with 500+ nests and worms in each (!!) next to the player. Think of them as raptors from jurassic park. 13 and Rampant 0. Thank's for making this mod Veden! It is BY! FAR! my favorite mod, and the reason I play. For those unaware, Rampant is a mod that makes biters probe your defenses. Increasing difficulty only increases attack waves and frequency. Krastorio + Rampant Arsenal hardly, but will be able to kill the 9th level The maximum, tenth level, is likely to kill anyone q: With a certain evolution, biters began to landfill the water. 15. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Oil Burner, Vehicles, Infinite Technologies 2020 Tweaks: - Changed setting default to true for units affected by tile as factorio 0. I like the idea of keeping the uniqueness across planets. In any case - I play with Krastorio, and I noticed biter expansions in Rampant don't use Creep. I believe you are experiencing the 2nd one (sieging AI or onslaught AI). Looked through first 3 pages in discussion and didn't find any clues. co/PQp85xm Red circles are vanilla biters, blue circle is a spot of vanilla worms and spawners. 2 Rampant added midway through game, deleted all biters and regenerated chunks with rampant. 0 is just the final stable of Factorio 0. I suppose it's an interesting add-on to game strategy - to control and obliterate unwanted factions close to one's walls. Unfortunately when I disable it every single biter and hive despawns as they are not apart of the base game, but from Rampant directly. This would make the planets (even the same ones) feel more distinct from each other, "real" planets wouldn't be all at the same time of day or length of day. 1 Downloaded by: If a resource in the data stage has the property . This is additionally provoked by factorio game engine: it generates far away chunks (3 chunks away from charted chunks border and 10 chunks away from player farthest visited chunks - the most distant point of these two is taken for chunk pre Dude I love this mod, but PLEASE add an option to reduce the chance of siege mode. Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. 89 (build 61629, win64). Aug 22, 2016 · The version of Rampant: 3. I forgot exact wording for this. What: Fire Laser Uranium Bot Defense. In the long run I think the AI improvements Rampant provides can be used to create smarter attack patterns, though I think keeping those patterns different from biters is a good long-term goal. Sync game with save. I have a few questions. The AI was consistently in AI_STATE_AGGRESSIVE, at all Based on Rampant 1. By default, it does not populate the entire map. I tried it a few times, but I kept seeing these large packs forming, only for them to somehow despawn. zip working on Factorio 1. - Harder than standard Rampant and not recommended for first-time Rampant players - Various options for the location of Rampant's enemies and other enemies Since version 1. If you don't have a complete turtle shell, the bitters just walk right in. I haven't played it yet, but from what i've seen/read, with rampant the bitters will continually probe your defences trying to find a hole in them. 6 - LTN 1. Version of Rampant 1. 36 map evo: 98. Jan 26, 2023 · Oh yeah, it 100% is. 11 New: - A mixed settlement of rampant and other enemies is available (see startup settings). I enjoy my angry bugs but it always ends up pretty minor unless I'm expanding at some point. Mod list: - Space Exploration 0. Based on Rampant 1. I have been having trouble finding tips on how to survive late game Rampant AI. There is an option to make the rails not take damage in this mod but enabling this option doesn't prevent them from attacking the train tracks. Rampant Tactics \n Factorio Mod - Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Dimm2101 You may go from using a few dozen bots to a few hundred all at the same time. Since installing the "Laser Artillery" turrets, the biter AI has broken down with rampant. Something else you all may or may not want to try is Rampant Evolution. I crank the biter's to 11, and play the game desperately trying to survive. 1. Since my defenses are entirely laser-basedsigh. Rampant [*] Name: Rampant [*] Factorio-Version: 0. Tries to balance evolution level with number of nests covered by pollution. It so happened that I updated both to Factorio 0. 32 factorio version Add the attached Rampant mod 1. If you want the vanilla options still, use the mod settings in Rampant Evolution. What mods are you using? Mods list: 3x3-Chest 5dim-disco-sci 5dim Oct 26, 2024 · Rampant by Veden Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. 2 says. Can attack from afar. Rampant seems fun, yea. 1, factorio version: 1. I'll wait to play Space Age until Rampant work's with it. And now it has a lot of things that the original Rampant didn't have. Biters seek different points for attack and outpost requires too much attention to defend. Difficulty setting in mod options menu. However, two years have passed. The save and mods are attached as part of my report. All this time, "Rampant Fixed" was actively being developed. I know rampant is listed as incompatible Oct 29, 2023 · Based on Rampant 1. Dec 30, 2023 · Rampant by Veden Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. You have to increase the rampant biter to tier 10. 14. What is your map evolution: Beginning of the game Was Rampant added at the start of a game: Yes Rampant is a "hard" mod I've been wanting to try that makes biters much harder to deal with. 22 with updated Rampant mod 0. Rampant changes AI state approximately every 10-25 minutes. At the time of development of the "Rampant Fixed", the current version of Rampant 1. Never changed any settings in Rampant either, nor was I using many mods (Just some QoL stuff). May 25, 2018 · I used to play Rampant and Natural Evolution mods with high difficulty settings (2. 2 Evolution level: 0. Something like what clockwork mod does. Killing units reduces evolution. Rampant has a few attack modes. I've set the "peacefull mode" to 100min in Rampant map settings, but still i get attacked in the first hour. Playing with Rampant. Members Online I misunderstood Factorio Calculator and now my 10k SPM base has twice the amount of factories I need. The creep spawns in an area around the spawners and causes an intentional and dramatic slow down to the player--either on foot or in a vehicle. Unfortunately have no clue what the cloud is supposed to mean (or how the logic works) nor haven't found the way how to disable this specific feature so I had to disable the mod. I can't recall how much I had to edit, if anything, to make it work. Nov 2, 2023 · Hi, so for years I've played with Rampant, and I absolutely love this mod. Reply reply Tries to balance evolution level with number of nests covered by pollution. Been that way since 0. 0 (this was our last playthrough that we committed to and we got it into the mega base phase). I've noticed that after installing the rampant mod, when attacking nests, bugs seems to infinitely spawn from all nearby nests and come in endless waves as long as you are Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. 16 fixes the desync issue - AI now has a minimum number of points that it can always accrue up to (100) - Buffed Rampant Enemies biter close range damage by 70% for all tiers - Nerfed Rampant Enemies spitter damage by 75% for all tiers - Nerfed Rampant Rampant IS Factorio for me. Also I noticed, that pollution cloud for Rampant doesn't need to touch spawners like in Vanilla. 0 to "GPLv3", the author does not give permission for a similar replacement in "Rampant Fixed", because it was developed based on version 1. It adds juggernaut biters, which are almost immune to most damage types other than laser. Aug 22, 2016 · Rampant enabled since game start. I guess it's some kind of protection of the game to prevent it from crashing to some overload. Krastorio adds good late-tech turrets but in early game the turrets of rampant arsenal are pretty decent and helped me a lot to expand because in rampant its a big struggle to turret crawl. lua:752> (Looks like removing a faction no longer forces Rampant to re-index surfaces. I can provide more screenshots or a save file in case you want to look into this issue. 17+ [*] Description: Factorio Mod - Improves the enemies tactics by using potential fields/pheromones al… Feb 10, 2024 · Rampant by Veden Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Improved search for a passage in the defense. Nov 10, 2024 · I know factorio tracks production per min/hour stats, and if those stats are exposed to modding code, they can be used to create a dynamic threat. 18 - is it bad, didn't find any warnings in changelogs for Rampant or vanilla Factorio?). I think Factorio 1. 17+ [*] Description: Factorio Mod - Improves the enemies tactics by using potential fields/pheromones al… The following mods are relatively expensive in terms of UPS when compared to Rampant in case you are wondering. Rampant-fixed ignores surfaces where biters are not specified in the nest auto-placement settings. Construction drones, same cost as Rampant EvoGUI, half as expensive as Rampant TimeTools, half as expensive as Rampant Repair Turrets, same cost as Rampant Clock cost, 1/4 as expensive as Rampant Community-run subreddit for the game Factorio made by Wube Software. exclude_from_rampant_resources set to true Rampant resources will Rampant [*] Name: Rampant [*] Factorio-Version: 0. 37 Rampant was added at the start of the game Jul 12, 2023 · Enemies power depends on settings you choose for New Enemies. 6 added after start, but experienced no issues until Rampant 3. 17+ [*] Description: Factorio Mod - Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Adds a variety of weapons to wage war. 10 https://ibb. They use 3/s when firing, but nothing at all while idling. Apr 1, 2023 · Rampant enabled since game start. json for 3. 6. I think it has to do something with space exploration. 5. Uses blockable biter projectiles. 3; I am also using the experimental Factorio build: 1. 18. I must admit that I was unable to play with outposts in Rampant. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies In my experience Rampant sometimes switches to internal activities and wastes points on local migration. 13. And, while rampant systems are definitely fun to watch sometimes, ultimately, it's my opinion that any serious system plagued with rampancy shows a lack of foresight, as things that go rampant are ultimately unsustainable. 1 Version: 1. The Aug 24, 2024 · Rampant by Veden Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. When turning on 'World: Enable new enemies' Factorio starts to use 9-10 Gb RAM and is very fun and hard from very beginning (every 5 or 10% evolution), but if I load some old save with 96% evolution (played to that point with no Rampant mod), then it lags a lot and at Rampant [*] Name: Rampant [*] Factorio-Version: 0. Rampant by Veden Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Rampant 3. Removing rampant fixed the desync. Unfortunately Factorio engine doesn't store random seed and Rampant's "anger" in savegames, thus reloading from save completely changes biters attack/build behavior and resets the level of nature aggression. I've already got Rampant_0. xuebvm knptxh ytea cjfjj zupsc vwfuse pxykhu whjepyey wve zjc