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Roguetech mech builds At the time of writing this guide, I have well over 600 in-game hours this covers the original BattleTech game and the RogueTech modded version of the game and thought I share my experience with the RogueTech community. I might want to try an Enforcer build like that myself. Despite this, the mech is best run with XL and it's not difficult to spread damage with torso twisting. Not my favored attack because it leaves the LAM vulnerable with no evasion, and depends on another mech finishing the job. So I came back to Battletech after a while n decided to run Roguetech Just wondering if anyone has any good examples for typical builds (e. The Marauder is the first of the unseen mechs to be included in MechWarrior Online, which was a big deal for a lot of people. Open menu Open navigation Go to Reddit Home. At the time of writing this guide, I have well over 600 in-game hours this covers the original BattleTech game and the RogueTech modded version of the game and thought I share my experience with Accuracy helps with any build but is best served in long-range builds, Omni Mech prevents the usage of A. All in range right from the start. Charge, Punch, Kick, DFA, or Physical as each will impact the choice of mech Since so little information can be found, this guide is written with a range of tips and tricks to give new players a more leisurely start. This increase in skill manifests as bonuses applied to the 'Mech when the pilot reaches certain levels of Affinity. Some mechs may work well carrying a bunch of smaller weapons, while others may prefer having one or two big guns. Ammunition. Take a look at the Mech Bay Guide to understand how Mech assembly works and what different color coding in Mech storage indicate. It has a roughly 50% chance of working. If you can cook it you may be able to get it whole. Those pirate vehicle swarm and super evasive melee mech though Unlike later variants using cartridges with excitable Matter draws this Plasma Cannon entirely upon the Mech's Fusion Core creating a more powerfull Plasma exhaust with less of a kinetic punchVOLATILE! X2 bonus damage against overheating targets Weapon damage varies between +/-5 Plasma residue increases target heat generation by 20%. Scraped through with 2 survivors, but no fatalities, and salvaged enough parts to finish a MAD-5X so just about worth it. 9K subscribers in the roguetech community. Play to your style. I think I have about 1,000 hours in roguetech right now (+500 hours in Vanilla) but I have not played in a couple months (There's usually a few at least minor updates every month) so my responses may be a bit off. The Mongoose I just kitted it out with Endo and Ferro with more armor and swapped the small laser for another medium. 3. Modder Superior takes on RogueTech, a massive sandbox mod for BattleTech, adding hundreds of 'Mechs, missions, rule changes and brutally tough AI. There will be a range of builds to cover all your needs but you, of course, iterate upon this and tinker on your builds. At the default difficulty you should probably get there after 20-30 missions. Medium Mech builds. IMO in the early and mid game, dropping a mixed lance of close range/melee mechs and longer range mechs is always good IF! you build your mechs to support each other well. 5 mechs gaining that is great. Put all the melee buffing equipment you can squeeze into the thing. A full list of all of the Weapons available in BTA3062 with detailed technical information. The main benefit is they will tell . A melee mech option is also a good choice, but a build without mobility is worthless. Not a radical This is a guide to help you build your Mech in Battletech/Roguetech, from the first piece of armor to the last heat sink; the paint job I leave to you. However it's become outdated and many of the designs don't work anymore at all and others are builds that can't be done anymore. The 'Mech was armed with four Ultra Autocannon/10s and four ER Medium Lasers. MechTech rating influences how much tech is still intact when you assemble a Also important to note here is that I only save up mechs that are the max tonnage in their weight class, so 35-ton parts for light mechs, 55-ton parts for medium mechs, 75-ton parts for heavy mechs and 100-ton mech parts for the assault mechs. Exception being lightest mechs in your lance, it likes to gamble on removing the evasion 4+ light mech at 700m with the same shit. Mech Builds Share Add a Comment. As for fun builds, I had 14 C-Flamers on a FS9-IIC with a 280 and a C-MASC, that thing could run half way across a map and do 140 heat damage, it was harlious. 7 is just nuts. Requires XL, which is a bit risky as this build often ends up at closer ranges, but if played carefully you will be As allowing Superheavys in normal contracts would heavily impact difficulty and make game balance harder, any contract containing such a unit have been separated into their own series of contracts - which are gated behind Argo upgrades that are unlocked through events. Quirk: ROAR! Drop Cost Multiplier: 1. Funny enough, some RISC equipment refit also makes the mech cheaper to maintain than a clan-tech oriented mech. but you have a lot of choices open to you. r/EliteDangerous. The difficulty in sourcing parts and the hand Watchdog for builds that usually use beagle or bloodhound probes and warfare suite MK2 for lance supporting mechs (either my AMS carriers or command mechs). The It can tear though armor on most mechs and quickly take down those fast mechs and VTOLs. I kept doing it until the BA popped off of my mech. The more missions they perform in that 'Mech, the better they will perform when called to do so again. 75 to 0. There is a lot of information on this screen, and understanding it is vital to outfitting your 'Mechs appropriately. In the months since its inception, it has proven to be very much a decent mech, but I have been left feeling conflicted about it – I believe it to be on the stronger side of average, but I can’t quite seem to reliably enjoy it. A tank with 7000 armor and twin long tom cannonsAlthough notorious (or infamous depending on who your Also included in this guide, are some mech builds with pictures and some build advice, in general, to illustrate design choices when building a mech. While slower than the first iterations, with a top speed of only 54 km/h (the same as that of a Mackie or Banshee), due to the inclusion of a smaller 275-class engine, the additional weight saved allowed the designers to mount far The Agincourt is armed with a medium laser and a SRM-6 in each arm with two tons of ammo for the SRM-6's, A Streak SRM-2 and a LRM-10 are equipped in each side torso with two ton of reloads for the Streak SRM-2's and two tons of reloads for the LRM-10's, a Beagle Active Probe is additionally mounted in the left torso, two Medium Pulse Lasers are mounted in the center Subreddit for RogueTech, a mod for BattleTech from HBS. I know that you can also choose a "good mech" like the bushwacka but i really like tinkering with the primitive asap. They compete with PPCs for my favorite weapon. Its weapons generated a lot of heat, but the old Double Heat Sinks were put in to handle it. If you want, you can make repairs faster, starting builds more generous, salvaged 'Mechs easier to assemble and more. With the praise out of the way I have been having some issues understanding how the new mech builder works. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy A 95-ton Mech, the Bullshark was recovered from the wreck of the Jump Ship Dobrev and schematics were later acquired by Majesty Metals which produced the Mech in limited quantities. This is a good tabele top build too. A full list of Gameplay Changes can be found here This page provides overview of mechwarriors passive/active Skills and Quirks in the RogueTech mod: Reworked skill tree with additional bonuses provided to mechwarriors Reworked abilities Mechwarrior/Pilot quirks now provide benefits or penalties to various skills and other benefits Pilots can also earn Unit Affinities as they become more familiar with mechs and vehicles. Melee mechs are great for one strike killing mechs, but it tends to completely wreck one side torse/arm and leg doing so. Reply reply Top 8% Rank by size . In fact anything you get your hands on can be viable depending on how you build and outfit it. I'd almost always rather have 1 initiative than 5tons. vine. Totally unreliable with all that 9-11% probability. Even though I've been on the look out for other chassis that might work I love urban maps, but the AI spawns with enough fodder now it often will kamikaze charge my units. Roguetech def gives you more options to build mechs like the QuickDraw as you can downgrade the engine. An Angel ECM suite keeps the mech protected while 4 jump jets keep it mobile in any terrain. Anyway, I hit a thousand damage in a game, hit 5 kills in a game, hit top score in a game, started getting relatively consistent 300+ damage games, and hit tier 4, and generally feel like I'm past the very basics A 45 ton mech can do everything a 35 ton mech can do but with better survivability and more importantly, less likely to have those expensive components trashed. This is Roguetech, a comprehensive mod for Battletech, developed by Harebrained schemes. Drop Cost Multiplier: 1. Vehicles. Most of the mechs that end up being the best LRM boats are ones that come stock with a bunch of small SRM pods, The biggest source of placeholders are actually the vehicles, mostly because we don't have that many good and open source/free to use vehicle models; and none of the modellers has much of an interest in making vehicle models currently. Considered the best Bushwacker build - this has good burst, good sustain, and doesn't need too much facetime. Top. Sensor lock, as it ends the turn, is really awkward to use while riding a mech, so I just don't bother. A full list of ammo types available in BTA3062. Many will start with light mechs with perhaps some medium mechs as well as some prefer a light and medium mech lance, so I decided to add some light mech builds. Welcome all new and returning players to r/adeptusmechanicus, a subreddit where we discuss all things cult mechanicus and Skitarii legion (with some knights on the side), please look at our "admech resources" page before making a post and may the omnissiah bless you. json The default configuration of the Timber Wolf features a well blended mix of energy and missile weaponry; primarily extended-range lasers and long range missile racks that give the Timber Wolf considerable firepower at medium and long range. I usually try to build an overheat mech early on. The charge will do up to 400 with berserk. nav-alphf5d2de4a_EBJ-EC ~You can add more ERML and less DHS into this build; feel free to customise as you like! Edited by w0qj, 22 December 2022 - 09:18 AM. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite I have yet to try the TAG yet but it will work the same and be good on builds like the Black Night or Battlemaster. Baradul is playing a melee focused run through with punch mechs and built his company to be a brawly closer range company. C. Medium Pulse Laser Raker - Damage increased from 15 to 18. I had a grasshopper for backstabbing filling my fourth slot. The DLC releases the 23rd! Features both canon and non-canon content from Battletech in general and various media including mods like Roguetech. Got lots of beefy chassis but not very skilled pilots? Boat as many things that can The gear I must have includes: 10-ton weapon (for weapon mech) or battle fists (for punchbot), cockpit hotseat, FCS bloodsport, +1 piloting life support A&B, and melee actuators. Look at Affinity Bonuses. I find that on most of my midgame mixed munitions mechs I only install a heatsink kit. The Ultra Autocannon/10s allowed the 'Mech to fire at twice the rate of a normal autocannon, allowing it to put as much Turn bases tactics and long formats, featuring mods and challenging tactical gameplay The Bull Shark BSK-M3 is a 95-ton assault 'Mech. 6. Balancing is too difficult to build around the mechanic being either on or off (aka too much complexity) 2. 17 ). Maaaaaybe if there was a balance like having old 25-30% but only with breaching shot - then headshot builds can live agains. There is one page each for 'Mechs, Battle Armor, Vehicles, and Superheavies. Heavy: Thunderbolt. More posts you may like r/EliteDangerous. This build, they mostly just kinda provide tem support with the accuracy boost or DR boost. Reply reply This page provides overview of the main mech bay screen in RogueTech. 05 Discuss || RT Lance-A-Lot 2. Tips for using BA. it The Dervish has somewhat large side torsos - like a Quickdraw but much more pronounced. I found that once I had a build that could clear at least 1 skull (non clan) mission, I'd grind on them. Usually they ride on my scout mechs. BOT PAGE || RTVer: HHR 1. Afterwards you get some random weapons and ammo (appr. I'll occassionally destroy an already damaged mech or from a back charge, but 1. Good Try making a Lance of two melee mechs (armored front and behind) and two fire support mechs (armored front only). For this mech I just dont understand the need for One of my favorite runs was 3 highlanders. BOUNTY HUNTER II (UAC20, 6xML) Normally I do this build with an AC20 and extra heatsink, but with this patch's tweak to the Some mechs may work well carrying a bunch of smaller weapons, while others may prefer having one or two big guns. Reply reply Paeyvn Mech Tier List? Nope, far too many mechs for that. For this build, I give then Shielded Stance, Juggernaut, and Defensive Formation, then Target Prediction. This is something brand-new to me, This can also be good vs knocked down mechs. Q&A. Fast and clearly designed with close combat in mind, this scrap bucket comes armed with a specialized Chainsaw and a unique, sawn-off twin-barreled pirate You may already be part of the Adeptus Mechanicus. Too much maintenance cost to make it optional 3. A ever evolving mod designed to extend the game as well as refine aspects of it. The Executioner C also carries an Ultra Autocannon/20, which is backed by an ER Small Laser, a downgrade of the ER Medium Laser carried by the original. MechSpecs is a community for every level of MechWarrior Online fan. Otherwise, removing legs, or in fact anything other than the center torso, will give you salvagable If your engine does not have 10 heatsinks internally you must put extra heatsinks in your 'Mech. A proper build on something like a marauder can have 85-95% hit chance during an OP, and around 60% to the location you selected. So, yes, the Quickdraw is pretty meh. ] In the 1. 5 || ID: \\Eras\\ClanInvasion3061\\Base\\mech\\mechdef_griffin_GRF-2N. Turn bases tactics and long formats, featuring mods and challenging tactical gameplay This can also be good vs knocked down mechs. Greater control over mech builds adds a new dimension to play. I usually turn it into an ecm/eccm melee attacker. A comprehensive mod deserves a comprehensive guide (series). Wolfhounds seem like Chameleons except they weight 35 tons instead of 50 and have 1 less arm slots. However, I still could not target it with anything. My problem is that (in my opinion) there is just way too much high damage long range stuff, to walk out of there without loosing a mech. An optional submod in the Roguetech installer containing a set of new opponents and challenges designed to make the life of your mech warriors, that little bit more fun. Top it off with a couple er mediums, preferably clan if you can get them, and an exchanger++ or a couple proto double heatsinks. This variant has 4 Energy hardpoints and 2 Missile hardpoints, and gets the Hero Mech bonus. Built by General Mechanics, the ON1-H was the third known primitive prototype of the Orion 'Mech that was eventually accepted for mass production in 2456. Each heatsink you put in while under 10 will not add any extra weight to the 'Mech. The first thing to get out of the way is to identify all the sections and come to grips However, interestingly enough, I went back and made a second build without using an AMS, and I found that with both Endo and full Ferro, I could still get all six medium lasers and the MRM 40 into the mech, on top of getting an LFE 360 into the damn thing, and still had enough weight for full armor. A close range brawler, the Summoner C is armed with a single ER Large Laser for long range sniping After your First Day you can choose between a PPC with DHS kit, a uac5 with Ammo or a LRM 20 with Ammo. I possess the following mechs to a lance (All in the assault class I always sortie with): there is no such causality. I wouldn't make every mech in my lances like that but it is an excellent tool. After giving up on BEX I tried BTA and loved it. Mobility- Conversely, this seems great on a After your first 10 or so missions you should already have a few Mechs with 2-3 parts (ignore the urban mechs, and commandos here). 1 campaign with a King Crab w/Gauss & 4xLLas+Dmg, and an SRM mech with +4 dmg launchers. A signature design of the Clans' military might, it was arguably the first Clan OmniMech encountered by Inner Sphere forces on The Rock by Phelan Kell. I'm using it as a missile support mech currently, cos the melee and stealth mechs need to fight in the shade. The Summoner is a highly mobile heavy OmniMech that is commonly used in a wide variety of roles. So, of the all the various random starter mechs, what do you love and why? I find that on most of my midgame mixed munitions mechs I only install a heatsink kit. My theory is the light mech will handle intercepting any/all incoming missiles that might hit my LRM boats. It will first be encountered after the completion of the third part of the Dobrev flashpoint - Hourglass, in which the commander was given the BSK-MAZ variant of the mech by The Bounty Hunter. If you want to use a mech with energy weapons, I'd rather have a marauder for sure even though it only has 4 hardpoints for energy. Unlike in the original game, in RogueTech Mechs need to be assembled manually and you can assemble Mechs from different variants (though at an additional cost). Since it was the chosen BattleMech of the Great Father, the venerable Orion has always held a special place in the mystique of the Clans. ) I think my fav is the Stealth 45 ton. Tinkering with mechs was a big part of the fun for me when playing BattleTech, and Roguetech is much more expansive when configuring mechs. For the end-game in RogueTech, I only use one medium lance, one heavy lance and two lances of assault Edit: I found the activated ability "Swat" on the mech that's being boarded by the BA unit. 5 skull and tear apart slow lumbering assault mechs at range with ER weapons. I'll occassionally destroy an already damaged mech or from a back charge, but Overview. Barely a second generation OmniMech, the Jade Falcons introduced the Summoner just after becoming the first Clan to win OmniMech technology from Clan Coyote in 2863. The mechs are really good if you invest into them. In this Mechbay Talk, I show 3 builds that I was never able to do in game. Out of respect for General Kerensky's legacy, all the Clans maintained the design for several decades even as the development of newer and more advanced technologies increasingly left it less effective on the battlefield. 5 || ID Ah, the lovely EBJ personally I prefer energy on this beauty of a Clan mech EBJ hero mech: 2xLPL + 3xERML (max cooling) https://mwo. r/roguetech: Subreddit for RogueTech, a mod for BattleTech from HBS. The gam All custom builds and discussion, related to the Cicada, are posted here. 16 double heat sinks try their best to keep the mech Being able to remove a weapon from a mech or leg a mech before it can shoot is invaluable. 9. Then depending on your reputation parts may get bundled on the salvage screen. Usually I get bored before then and restart. The arms make for decent shields, which is unfortunate for builds that rely on hardpoints in the arms, because that means they are fragile. There is so much added to the game that many more strategies open up. When you see one in the battlefield - try and prioritise it. From thereon, the mech can be encountered as enemies in missions or bought from the store. What are your favourite 100 ton builds? I have a 5 ER PPC (C) Go to roguetech r/roguetech. Members Online • Glauron I put something like LRM 240 on a 200T mech a few patches ago. I miss having that 1 shot massive hit from the AC/10 but the more firepower allows you to quickly create holes in mech. Good We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true Ive never played pass the point where you need to min-max to keep winning, but I hear late game RT can be that hard. RT crew preference to have it be core. Custom Mech Engineer components - Mech Engineer is one of the core gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded Light Mech Builds. Escape Artist is not uncommon here) Mech: Fast Sensor mech (Currently using a Storm Wolf AWII-S7, which is a godlike SRM monster. 5 to 2 skull mission. A full list of all of the 'Mech chassis and variants in BTA3062, click 'Mech names to view detailed technical information. Latest: CDA-X5 "X40" (1xMRM40, 2xERMLas, XL255) renzor51, Dec 17, 2019. A pair of LRM-20 racks supplemented by two Extended Range Large Lasers make up the bulk of the Timber Wolf's firepower. Need Help with Mech Build and MASC . Roguetech is not the game to have hundreds of medium lasers and heat sinks pile up, sell Here are a few build suggestions that look at build philosophy from different directions: BOUNTY HUNTER II (AC20, 2xSNPPC) Nice deadside FLPPD build. So I was able to start a new game with a Phoenix Hawk 3S with 2 MG (2 Tons Ammo), 2 Med Lasers, 1 Large Pulse, 1 AMS (2 Tons Ammo) and MASC. Dec 24, 2021 @ 8:14am i play BTA3062, and i pretty much take care that about half my mechs have TAG. An Artemis IV FCS is attached to the LRM for increased accuracy. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. You probably don't have the money to build out mechs like you would in other mods. ) I've learned a lot about Roguetech the past 3 weeks, but the Also included in this guide, are some mech builds with pictures and some build advice, in general, to illustrate design choices when building a mech. A full list of all the vehicles and tanks in BTA3062. Tailor your mechs to the role based on their Affinity Bonuses and try to get keep the same pilots piloting those mechs to It will be useful to almost any mechwarrior and hold its own as your other mechs get heavier and more specialized. Like radical heatsinks instead of Clan DHS. The normal map is the only drawback as far as I'm concerned. This mech is informing this particular pilot more than normal right now) Build Priorities (in order): Sensors/Sight Speed Escapist- Seems like the better of the two choices. g. Roguetech is not the game to have hundreds of medium lasers and heat sinks pile up, sell Hi, I am looking for some advice on how to play 4+ skull missions/ build for them. Help with hero mech builds a new release is up with a ton of new mech builds and returning pirate weapons. Well there has been a 'guide' to cicada builds before (I can't find it now, but I have seen it before). The srm boat, light mech killer is better served by a shadow hawk 2d. Starters are now randomly picked from defined pools of mechs, with each pool corresponding to a slot in the starting lance. Subreddit for RogueTech, and if you use certain vehicle flamer variants which deal more heat damage than mech flamers, There are many simple builds i enjoy, but i will share some of the more unique ones. which tier 2 of one tree would pair well with tier haywire, lasers) 0-1 Mid-range firepower mech (a main weapon like a RAC5 or HPPC supported by SRM6/SSRM6 or medium lasers depending on heat Similarly, RSC-variant mechs are always on my radar to salvage. Heavy lasers are what I build mechs off of. The Timber Wolf is a fast, heavy OmniMech. For the end-game in RogueTech, I only use one medium lance, one heavy lance and two lances of assault I use this machine only OCCASIONALLY, cos I have better mechs that do the same job finally. Threads: 28 Messages: 156. Subreddit for RogueTech, a mod for BattleTech from HBS. As you are maneuvering, it's important to keep your Lance really close Mech Engineer is one of the main gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded Lances & Mechs. Reply There are many ways to play Roguetech. Open comment sort options. The people in the discord channel are pretty good at giving build advice also. But would be completely bonkers Gave it a go because I like to have Baradul's Roguetech content on in the background sometimes, and it kept popping MWO up for me. It is a great mech build to either overheat a target, or leg it to grab some good salvage. The Griffin 2N is an old Star League model that was among the most versatile 'Mechs in its heyday. 3 mechs gaining an initiative is eh. The Timber Just had a 2 skull assassination mission with my 6 medium mechs (295 ton total) coming up against 7 heavies, 5 mediums and a firestarter - 825 total tonnage. Haplo In roguetech though, TAGs are a very good means of lighting up ECM-protected or stealthed enemies. RogueTech is available on Nexus Mods, you need an account first, so make one and then use the search box, it'll be the first result. Also important to note here is that I only save up mechs that are the max tonnage in their weight class, so 35-ton parts for light mechs, 55-ton parts for medium mechs, 75-ton parts for heavy mechs and 100-ton mech parts for the assault mechs. Nope, mech parts salvaged are depending on how much of a mech you destroyed during mission afaik. You can also discuss mods like RogueTech, though build forums for non-official mechs will not be supported. putting claws on the mech, removing the small laser and adding more armor. 12 ) or the TW-CNR ( Drop Cost Multiplier: 1. It’s a lot of fun but be warned on the cost/time/effort that goes into it. In the early game you can build it as a brawler while in the late game you can make it into a very capable LRM Boat. In this portion, I will cover various builds and lance setups to give you some inspiration for your playthrough in RogueTech. I have read up and down the wiki and I am still confused. Viking RX, Marauder RX, Assassin II RX, Longbow RX, King Crab RSC, Catapult III, Lament and RISC vehicles in general. Talk about BattleTech (2018) by HareBrained Schemes, and its expansions. You should build some highly mobile mechs that play with high damage per ton for getting backshots. Once I get a larger mech or a stronger mech I will work on a Gauss Long Range sniper (maybe start with a Shadowhawk frame). 9 to 0. e. BattleTech game is all about shooting enemy 'mechs, right? And in order to kill and not get killed you need to shoot more accurately than your enemy. 20). (it took two called shots, but I had some success in my v1. I. Instability I think in general, mechs in the bottom weight of a weight class have a hard time competing with the mech that is 5tons lighter and gets 1 better initiative. Welcome to my MechWarrior and BattleTech gaming channel! Here, we explore the universe of BattleTech and MechWarrior through gameplay videos, tutorials, revi I ended up finding great success by loading my mechs up with targeting computers, superchargers, narc beacons and haywire EMPs. In Roguetech a mech chassis is close to a blank slate. Shots decreased from 5 to 3. For details about the refit screen for 'Mechs, Vehicles, or Squads, see the appropriate link. a) Installation and useful links to install ROGUETECH b) A review of the mod and what it offers (Coming Soon!) c) A complete campaign playthrough (campaign will cover difficulties up to 5 Atlas missions, building reputation with several factions and running through all types of contracts - WIP) d) Customization and Mech build advice (Coming Soon!) Modder Superior takes on RogueTech, a massive sandbox mod for BattleTech, adding hundreds of 'Mechs, missions, rule changes and but you have a lot of choices open to you. Below is the list of the effects they all gain from their unique abi Pilots gain one point of Affinity for each mission they undertake in a certain chassis to represent their familiarity with a particular 'Mech. Affinities decay if the pilot The first custom configuration used by the infamous Bounty Hunter of the time of the initial Clan Invasion, it mounted a Large Pulse Laser and a Medium Pulse Laser in each arm. 10 out of 10 would alpha strike again and again . Controversial. LRM 5s are super good using the special mechs in Roguetech though since you can put a ton of them on. Having an extra OpFor lance on some contracts adds to the challenge level (although that is mitigated by being able to drop more mechs yourself, if you need to). Edit: TLDR: just because something is optional in TT doesn't mean it can or should be optional in RT Basically take the omni mech, add one laser to keep the game happy with a weapon, go with a smaller engine to match movement of LRM boats, then load as many AMS(6+) and AMS ammo as possible plus appropriate ECM equipment. Included are elite pilots, new lance sub-types, custom mechs and a challenging set of ''duels''. Armed in a similar vein as the B configuration, the Executioner C mounts an LRM-20 missile rack as a long-range, indirect-fire weapon. It drops every weapon off the mech and replaces them all with a pair of ER PPCs with a PPC Capacitor charging them further. Medium mechs could be used to early-game or late-game for specific mission types or farm mission for C-Bills and parts that have a low skull rating, therefore, have a lower payout and Assault or Heavy Mech would cost more then you would earn. Old. BOUNTY HUNTER II (2xLPL, 5xML) Can be done with ERMLs instead, though it's a bit hotter. Mech Cooling System (e. 5- WASP WS-P (star league tricked out from the start with gear). While you'll need a fast mech to make the most of it, you won't be lacking in options and it's especially great on a LAM or other really fast mech. Melee mods are suitable for your melee builds and should only be used to unique purpose build melee mechs. com. Changes will not stick and errors must be reported via ticket on Discord for a permanent fix. 0 || Wiki 2. Created by Lady Alekto. Log in or Sign up. MechSpecs. I foresee plenty of overheating in my future. This is a guide to help you build your Mech in Battletech/Roguetech, from the first piece of armor to the last heat sink; the paint job I leave to you. 12 || ID: \\Optionals\\PirateTech\\Base\\mech\\mechdef_mechagodzilla_ANH-GZ. All unit parts, [This page is generated by script from live game data. Makes a really good energy boat if you build it properly and has the speed and jets to make it keep up. Everything slowly becomes too dangerous to be worth attempting. The SRM build can also be useful for getting the last hit after you hit the head with something big, but not quite big enough to blow the whole head off. As a rule of thumb, the lightest mechs in a weight class are worse than the heaviest mechs of the weight class below it. There is a lot of information on this screen, and understanding it is vital to outfitting your Mechs are big fighting robots. A Targeting For clan Mechs look very far north is you are on the offline map, if you are on the online map then just look for clans in general. If you have a melee mech but no melee pilots, you could either save it for later or suffer an inefficiency due to a mismatch. There's a bit of countering enemy type. Or you can throw yourself into the Refitting 'Mechs is a huge undertaking, both in-game and from a learning-curve perspective. In vanilla, Their initiative bonus can be nice, and the 2 LRM 20 build, Go to roguetech r/roguetech • by Auton74. Timber Wolf is an omni design and after stripping down and maxing the armor, both have the same free pod space and the same affinities. Build the mech with the pilot in mind. I also improved the sensors on the mech and left on the MASC. As others have said, the variety of enemy and your own mech builds vary a lot in rogue tech so the lance rating is just an indicator. Still viable! Seriously- I'm still using ALL 5 of my starting mechs for the first time at a mid-game! About Us. In this guide all factors of Superheavy Contracts will be explained, such as different categories, lance Medium: vindicator. Accuracy helps with any build but is best served in long-range builds, Omni Mech prevents the usage of A. Regardless, a great pick, I'll try it out later with a Fuel Cell build. Large Pulse Laser Exostar - Damage increased from 18 to 19. 95. The Argo has four separate types of ready-unit bays. To top it all off, my mech builds are boring because I'm forced to stack eva ignore, ecm and low heat weapons. So at minimum, your melee mech must have melee accuracy through Bloodsport or melee FCS, DNI and VR pod, and the choice of either TSM with Supercharger which is So, aside from the Bushwhacker from the Vet start, (1: Bushwhacker is rather versatile and 2: MechWarrior 3 nostalgia. GET IT. Slower, up gunned lights like the Cougar, Panther and Adder are almost always massively out performed by 5/8 mediums in the 50-55 ton range for the same role. MagnumGB for making Merctech and The AI just haaaates shooting stealth builds. View community ranking In the Top 10% of largest communities on Reddit. Weapons. Sell sell sell, all your cargo costs you money every month to keep. r/roguetech. You also I only use an assault, and medium Mech for melee builds in my current lance setups since I switched to overcooking mechs so I can salvage more equipment and parts. The AC20 build needs much heavier support, especially a good missile boat. Hopefully we can change that in future, but sadly it's not a priority tight now We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true Subreddit for RogueTech, a mod for BattleTech from HBS. Gunnery 5 - Bandit (Currently, this slot is mech build dependent. 2. type, and P. Weapon A variant of the Annihilator that was built using only Clan technology and used exclusively by the Wolf's Dragoons, the Annihilator C increased its maximum speed to 54 km/h. BOUNTY HUNTER II (UAC20, 6xML) Normally I do this build with an AC20 and extra heatsink, but with this patch's tweak to the Unlike later variants using cartridges with excitable Matter draws this Plasma Cannon entirely upon the Mech's Fusion Core creating a more powerfull Plasma exhaust with less of a kinetic punchVOLATILE! X2 bonus damage against overheating targets Weapon damage varies between +/-5 Plasma residue increases target heat generation by 20%. Or you can throw yourself into the This. This guide explains how shooting works in RogueTech, which modifiers exist, and how After your First Day you can choose between a PPC with DHS kit, a uac5 with Ammo or a LRM 20 with Ammo. Armor up properly. It also had a Medium Pulse Laser in both the left and right torso with a Clan Light TAG in the center torso. Thoughts on this melee mech build? It's been my characters workhorse melee mech for quite awhile now and it's still holding up against redskull missions though it's less reliably one-shotting things at this point. #4. You should inch up in power slowly and your goal here at the start is to custom your mechs with the toys to handle 1. Hover over the "MECH BAY" label to select a different unit type. json Created by a fan of Kuritan 'Kaiju' movies is this remodeled Annihilator Chassis equipped to prove its the King of all Monsters. claws, spikes, tsm, gyro, helmet, etc. These are Pilots usually with a light unique quirk and skills above the average AI Enemy They Critical fix for Isolde Bondsman event that can cause a softlock. You can make quite a lot of builds with this mech. 6 update, HBS reworked Battletech’s starter selection process. Since the engine heat sink type is derived from the mechs heat sink system, this is still part of the Engine feature. Weapon Basically it alway has about 75-90% to hit, or even better, and you stiil killing more mechs not in head, but just stripping around. . Still viable! A rather unique ProtoMech that once belonged to a skilled Pirate leader, clad in and repaired with so much scrap and mismatched parts that it's impossible to tell what the base chassis ever was, or if it even had one. My clan tech medium lance is 4. New. Skip to main content. Listed below is a range of mods I frequently like to use. Vaguely resembling a cross-over between the MAD (Marauder) and CAT (Catapult) series, the Timber Wolf was tagged with the Inner Sphere reporting name Mad Cat on first contact. Presumably if you've installed the mod with every crazy piece of equipment that Battletech has ever published you know this. Instability damage increased from 0. 1 gauss rifle for ranged capping. So i have the parts to build one Timber Wolf, my first clan heavy mech. Example: i LOVE RISC MML, because they got a good weight/heat/damage balance, and are really Easy to build a mech around. Cooling DHS): When choosing a heat sink system for the mech, in CBT one has to decide between standard and double heat sinks. I can either build the TW-H ( Drop Cost Multiplier: 1. You are fighting against 12+ units, half of which have 3 LRM20, UAC20 or similiar scary stuff. That being said RISC and Society mechs will often be crammed full of advanced tech. 1 energy for scouting. P. Roguetech is awesome (and there is a separate reddit dedicated to roguetech specifically r/roguetech) . A Light Active Probe, ECM suite, and a Targeting Computer provided stealth and increased The Thunderbolt-8S is an attempt to streamline and simplify the Thunderbolt's typically eclectic loadout. The black carapace armor is worth more than any other thing in the game. This guide covers the basics, but as always, questions are encouraged in the RT Discord. Medium mechs will work best if you use a similar playstyle then Light mechs. As the cicada is one of my favorite mechs, I think it's time to update some of the best ciada builds in one place. Such a fun team. S Pulse Laser Magna - Damage increased from 2 to 5. Today I present to you 30 (well ok Das is missing - oops fired him) RTO and Crew pilots. Unlike vanilla keeping a Light 'Mech around is quite viable. a) Installation and useful links to install ROGUETECH b) A review of the mod and what it offers (Coming Soon!) c) A complete campaign playthrough (campaign will cover difficulties up to 5 Atlas missions, building reputation with several factions and running through all types of contracts - WIP) d) Customization and Mech build advice (Coming Soon!) We are playing Roguetech! This Battletech Mod introduces the full Inner Sphere star map, a huge variety of new Mechs, weapon systems and equipment for a true The Griffin 2N is an old Star League model that was among the most versatile 'Mechs in its heyday. Best. Perhaps one one of the most dangerous thing out there. 26 QUIRK: ROAR! Special: Fixed - Specialist In this one, we encounter an unwinnable scenario, but still succeed in a flare-upAlthough notorious (or infamous depending on who your ask) for Roguetech onl Subreddit for RogueTech, It takes a lot to get that % decently high enough and to build a mech with enough weapons that do at least 61 damage in one shot to take down mechs via cockpit clearance. Here are a few build suggestions that look at build philosophy from different directions: BOUNTY HUNTER II (AC20, 2xSNPPC) Nice deadside FLPPD build. About Us. Might be an even better build for Medium Laser spam build. In mod packs that use Bigger Drops, their value grows the more mechs you can field. Great for lower-tier missio The build is below, my recommendation is to first decide which melee mode you are going to use the mech in. 1 missile build for ranged damage. Losing a mech sets you back something like 5-10 missions worth of salvage. Also included in this guide, are some mech builds with Refitting 'Mechs is a huge undertaking, both in-game and from a learning-curve perspective. These are all made with the best components available at the time of writing this article. We've adopted this system to make Mech Bay. Sort by: Best. type weapons thus are ill-suited for long-range builds. lism levgt vao dzjhdh wsolwn ywu hiqer pgbaqd uoajopre yoqktj