Permanent shapechange 5e reddit spells. New comments cannot be posted and votes cannot be cast.
Permanent shapechange 5e reddit spells. So you said shapechange, which is a 9th level spell.
Permanent shapechange 5e reddit spells TP works on your friends and very often that is its best use. There will be new spell-like abilities added to creature stat blocks that don’t count as spells, so it will still be a good spell. Unlike True Polymorph which largely replaces your class abilities, Shapechange adds the creatures abilities to your existing Druid abilities. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast. Question regarding the 9th level shapechange spell. 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? Head to our support site: help. ” The only time the word “permanent” is used in the description is if you turn an object into a creature, because at that point the object would gain the appropriate sentience as the spell ends. You and creatures you designate can still move the object normally. The subject may not turn into a swarm. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. You cannot cast. I feel like the different effects of the spell would say that if you True Polymorph yourself you would need to make concentration checks especially because outside of combat that would make it impossible to stop from becoming permanent, but it also feels like that takes away a lot of possibilities with a spell as high as 9th level for Bards and Apr 12, 2022 · Introduction. PCs do not have a CR, so at most it could allow you Change Shape into an Archmage (CR 12), but with none of your features or even spells (unless your DM is willing to work something out for you). I researched and it looks like both Alter Self and Disguise Self are the spells for this illusion, but the problem I'm facing is they only last for an hour, which means I'd need to be casting this several times per session (which is annoying) and also very likely that I'll be discovered within the first session during a long rest. Sorcerer gets ripped off with a lot of spells, but it's especially apparent in their 9th level variety. For a couple of reasons, within this campaign, I need a spell that just alters a humanoid's physical appearance (bio sex, physical features, height/weight, etc) but nothing mechanical (no racial changes, or giving yourself buffs like Alter The shapechange spell is a 9th level spell and allows the caster to assume the form of a creature of equal or less CR than their level for 1 hour and retains the both the creature's and caster's innate abilities. It says it's just like the spell Major Image but without concentration and the duration is until dispelled rather than 10-minutes. As a world-changing spell permanent TP is right up there with Wish - but outside the one hour duration you can’t control your creations so army building is complicated. Permanent spirit guardians. Does it sound reasonable I could transform into an Adult Gold Dragon given Ive seen an Ancient Gold Dragon In the spell description we have the sentence “The creature can't be a Construct or an Undead, and you must have seen the sort of creature at least once. Lots of Druid fire-based spells do low damage compared to Wizard spells, but the Druid ones have fairly long durations or grenade-like areas of effect which will force victims' items to make saves vs catching fire. Wish; That spell everyone wants. All Druids can cast Shapechange at 17th level, which is a spell with fundamentally different mechanics as Wildshape. Sorting these by description in the spell text of 'permanent' vs 'until dispelled' will leave it up to you to decide if a spell listed as "permanent" alone can be dispelled or not, since some call for being dispellable and some dont. One can assume that the spell functions similar to polymorph with a few more options (being able to affect objects & permancy). " True Polymorph can change any creature into any other creature, but it is a 9th level spell that lasts until dispelled. New comments cannot be posted and votes cannot be cast. You can use its rules. Source: You can only be affected by one polymorph spell at a time. The "Shape-changer" implies a inherent nature, not just a skill set. It also has a variant ability called flesh warping, which allows it to add features from the flesh warping list to a creature, but the features are only permanent if the target either becomes an abyssal wretch first or if the creature willingly submits to the flesh warping If the creature or object fails three saving throws done in this way, the spell will become permanent. Many spells were changed in a not-so-recent Errata that happened about 3 years ago. Given the confusion that spawned the errata if they had intended it to mean "the spell lasts until dispelled" then that is probably what they would of said (wording they use How do Permanent spells work in 5e? Do their effects only come into play after the spell has been made permanent (ie: sustained for Force combat turns)? Or. Being able to combine a minimum of 17 class levels with a CR 17 or lower creature has some very interesting potential, especially in max level play. May you help me with that, please? :d 56K subscribers in the Shadowrun community. The spell reads “if you concentrate on this spell the full duration, the spell lasts until it is dispelled. Wild shape, virtually nothing beats the fire elemental. First, you can consider that a simulacrum changed into a real creature with powerful magics may become as reasonably self aware as a creature of that type - and int he spell description it says specifically that, if made permanent, you no longer control the creature. If you were holding the staff when true polymorph was cast on you then the staff would merge into your new form until the spell ends. Most forms vary based on strike damage, movement, size, and can give you (admittedly powerful) grab and trip monster abilities. When the Polymorph spells runs out, you stop being a Deva and because of that you obviously can't continue to make use of the abilities of the Deva, just as you can't continue to breath water after your transformation into a shark ends. While one could, theoretically, argue that only Shapechange has this language explicitly written into the description, I would argue that this is a case where common sense implies that you shouldn't be able to use a 4th level spell to turn into a spellcasting t rex when you explicitly can't use a 9th level spell to do this (that is, we should Wild shape spells: spells that active your wild shape AND add an ability. Be it D&D 3. It's meant to supplement combat abilities. It allows you to keep your class features, but at the cost of it only being temporary. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. It doesn't even make sense RAW or RAI. Gloomweaver is a popular choice in Tier 4 PvP. If you want something to be a fixed location with a spell look into making it an item not a spell to make it permanent. There is a list there, but you can use it on other spells if there is a reason. And you want to balance it. I think of Shapechange as basically having an entire new "spell list. I was wondering the following about True Polymorph spell: Step 1: Take off all my gear. After looking through similar spells in 5E and searching for online answers, it appears there was a shift in terminology for 5E. So unless the attribute is 1 and you cast at Force 2, no, that's quite illegal. Also, these are generally spells to really mess with the player's rather than direct damage. This honestly makes me angry, as shape changing tricksters are a really common trope in fantasy. When the spell says "if the form is capable" it means if the dragon entry has spells of their own, you could use those spells. I know this can be done within the existing spell list, but all of the available options are high-level spells that also have additional benefits/effects. Found a reddit thread about this from a few years back, its the first google result for spells when reduced to 0 but the summary is that the wording the books doesn't say anything too specfic about it. And you have put your astral signature on a spell and you're allowing someone to walk around advertising that you cast an illegal spell on them. Critter form works like the Shapechange spell but only al- lows the subject to change into a specific non-paranormal ani- mal. A high level fighter is very dependent on the buffs and counter spells of their allied casters to do basically anything in a high level fight. The reason is that projecting was an exclusive action, which means you can't sustain a spell while performing an exclusive action. But dragons as a whole do not have spells in 5e. when you shape-shift doesn't that when you cast the spell. That's not my point. There aren’t a lot of critters listed in the core book, but I have the 3e (maybe?) Critters book and feel confident enough to port that content over to 5e stats. 5 "Instantaneous" spells are now "Permanent. It's incredible in combat, in the same way that Polymorph is, it's also incredible outside of combat. Not really, what the spell says is: The spell has no effect on a shapechanger or a creature with 0 hit points. The new form can be any creature with a Challenge rating equal to your level or lower. Due to how small it is, th Beyond that it was a small specific list of spells and required a specific level to use depending on the spell you wanted to be permanent. Ooze form my favourite where you choose between 2 damage die, chance to stun on hit, or spend an action after h Alternatively, your character might have been granted the Boon of High Magic or Boon of spell recall. " The reason I ask is to find additional ways on top of Wild Shape to shapeshift in between rests, since a druid is limited to 2 changes per rest. So it makes sense that true polymorph won't break the trend. Permanent aura of vitality (unlimited bonus action healing). ". Members Online How much is a Good magewright going to charge for a permanent Polymorph in Sharn? Except Polymorph is a 4th level spell, lasting for an hour, and ya get that 3 times per day, and Shapechange is a 9th level spell that only lasts for 1 hour, once per day. You can 'bake in' the permanent boost from Shapechange on a non adventuring day so you can combo the Shapechange boost with a second 9th level spell like Foresight for the day or even still summon 32 cows. " Revised PHB page 111. That's why a spell that literally makes you immune to damage is in the game and most people consider it only a decent a spell at best, but outshined by other 9th level spells. Particulary inherent immunity to Vorpal Swords and the ability to grant "Blessing" (a sort of permanent magic item) Nothing explicitly on Legendary Resistances, however. 4- The fetus, being a separate entity, is unaffected by the spell. " a few mentions of Legedary Actions in the DMG. May 16, 2023 · Permanent Shapechange 10th-level Transmutation: Range: Self Components: V S M (V S M (A jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell, and a mythalar) Duration: Permanent Casters: 2 Sep 13, 2023 · The spells True Polymorph and Shapechange can do this so you have options: Get spell scrolls to cast true polymorph or Shapechange on yourself (purchased or manufactured). If it is not memorized, the spell cannot be cast. I have a level 17 Moon Druid who can now cast Shapechange. Druid / Shaman has shapechange Magus / Alchemist / Eldritch Scoundrel have DK1 Oracle has shapechange in nature Mystery. Your abilities, your benefits from Shapechange, are still kept: the spell however, isn't. Permanent damage immunity is beyond the scope of the Wish spell, unless the DM wants to be exceptionally generous. Isn't it only speculated there is just one? Generally speaking, these are mostly concentration spells so the usual words of warning. I think Transmutation Wizard level 10 can do it once. . The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. Wizard / Sorcerer Arcanist / Transformation Witch have DK3 Loremaster might allow you to cross class DK3 onto anything. It has a duration of 1/hr per caster level, but 3. Edit: Just to add at level 18 you can cast spells that don't require material components with the Beast Spells class feature. If this spell allowed the target to retain class features such as spell casting, it keep in mind that polymorph and true polymorph are designed to be offensive spells, not a spell to turn oneself into something cool. Apr 20, 2023 · I would like to compile a list of spells whose otherwise temporary effects can become permanent. " An imp's invisibility power is at will and does not require spellcasting so, voila. Your body is, however, altered by a spell: your body of course being a physical construct. Gather your party and venture forth! Immovable object becomes permanent if cast at 6th level. Permanent. The transformation becomes permanent, rather than the spell becoming permanent. The choices are beholder, Ancient Topaz or Crystal Dragons, Planetar, etc. True polymorph seems to get all the attention because it is permanent, but shapechange in combat is probably the strongest. that the minimum duration of a spell being rendered permanent is 1 minute (e. Research into the most common such spells for 5e has produced a list of vulnerabilities for many common rest spells. Disguise Self and Alter Self can do all that for an hour at 1st and 2nd level, so a permanent version that allows very minor cosmetic stuff (hair color, race, gender) would probably be 4th level with an expensive material component (mmmaybe 3rd, but 5e D&D seems to have removed most permanent 3rd-level spells). My point is that Shapechange spell =/= True Polymorph. " The Sorcerer's 9th level spell options are half the size of the Wizard's and exclude all of the good ones save Wish. The wild shape occurs, but there is a free-floating human fetus inside the animal. It depends on the shapechanging spell or abilty. you keep your spellcasting class feature but a bear can't speak or do somatic I will probably need to be clarified, but my assumption is that you won’t be able to shape change into creatures the previously has innate spellcasting. You have the stat block of a balor, plus any benefits from your class, race or other sources provided your DM agree it makes sense for your new form (i. For reference, other shapeshifting/form altering spells like Flesh to Stone or True Polymorph have that duration. You can aim at any point inside a magical effect area created by a spell you've cast to make it permanent. While you're a dragon, you still have to concentrate on Shapechange. If a PC is Shapechange'd into a metalic dragon (say a Ancient Brass Dragon) and uses the Change Shape action to turn into a humanoid, what will ending the Shapechange spell do? Turn the PC back to their original form or remain as a humanoid that possesses the Change Shape action? If the latter, then can the humanoid turn back into its draconic "A shapechanger makes its saving throw with disadvantage. Spellcasting is a class feature. " It gives you access to tools that allow you counter every conceivable situation your GM can put you in, but only if you prepare. As for attuning in a new form, the Attunement section in chapter 14 of the Basic Rules states If the class is a spellcasting class, a monster qualifies if it has spell slots and uses that class's spell list. • If the shapechanger is asked the question, "Are you a shapechanger / lycanthrope / doppelganger?" while it is in a Zone of Truth (2nd level spell) and fail its Cha save. Stupid memory :) Reverse Gender, does what you would assume. Such as Fire Shield for Cold damage, Intellect Fortress for Psychic damage, Aura of Life for Necrotic damage. so you can shape-shift as an action as a new beast. The assembly line robot has "screw turner" as it's fundamental nature while I More importantly, trying to be in wildshape all the time really ruins moon druid, You want your full spellcasting repretoire and normal form statistics available outside of combat, when you roll initiative, and on the first round of combat so you can cast a spell before you wildshape. Even if you could use Change Shape to turn into an Archmage and cast Shapechange a second time, your concentration of the first Shapechange would be broken, causing you to no longer be a dragon, causing you to no longer be an archmage (as you no longer have the Change Shape trait), so now you're just the level 17+ Druid or True Polymorph is IMO the 2nd best 9th level spell (with Wish, of course, being the best). " Former Wording: "If you concentrate on this spell for the full duration, the transformation becomes permanent. However, as you level up you find more and more ways overcome that downside. Yes. So it is the best of shapechange and true polymorph? Two incredibly powerful spells, and this is the best of both of them. polymorph: like shapechange except you don't retain int, wis, or cha and much more limited The sibriex is a demon from MToF that can turn creatures into abyssal wretches (also from MToF). But if anyone wants my take on a specific spell just ask. If you have a 9th level scroll somewhere around, then it's a good spell to cast. My dm allowed us to use this system called epic legacy and I decided to be an Archon (epic sorcerer) with it. As far as I know, the only spell that can permanently affect a creature's appearance in 5e, is True Polymorph, which is a 9th level spell. Alternately, the Cleric and Druid lists have other spells. Defensive Spells on top of the usual dragon defenses is just nasty. Magicians in critter form can still cast spells but cannot perform tasks requiring speech. No other spell just permanently buffs your character like this, with no-recasts needed (that I know of). Polymorph is the best spell in the game at the level when you get it, and TP is just that but with WAAAY more options. You cannot under any circumstances whatsoever cast while under the effects of Shapechange, save to make use of the benefits outlined in the Shapechange spell itself, which you are still concentrating on. Permanent haste. Pretty sure shapechange is concentration as well as a 9th level spell & affects of the same name don't stack but holyphant plantear then marilirh. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. to Quote: "the answer is that there is no relationship between hitting 0 hp and the spell effect ending. The way the spell is written, it seems like you select a form when casting the spell, not cast the spell then choose a legal form. " Does this refer to anything that has changed form, or just to creatures with the shapechange feature, such as werewolves? Hallucinatory Forest also has a permanent duration, and can be pretty massively powerful if you're creative at applying it. Rakshasa's have a limited spell immunity to spells of 6th level or lower. Gather your party and venture forth! So not only can you then keep using Shapechange to Shapechange into a Planetar/ Gloomweaver or Marilith/ Gloomweaver but the Change Shape also persists when the Shapechange spell ends. Exceptions being something like a Quickened spell, or possibly a spell sustaining focus put on you by another mage. (Edit: u/Gilfaethy has pointed out that Sage Advice has ruled the ' This spell has no effect on a shapechanger or a creature with 0 hit points. The main benefit is in dungeon crawls where Stone Shape can be used to skip lock doors or bore a hole between floors- walls are rarely more than 5 feet thick so this can drastically change an encounter by letting sunlight into a basement with a vampire or open a door through a castle wall. So tell me your favorite and why it's your favorite! However Shapechange states that you assume the form of the creature, while another spell such as polymorph states that you transform into another creature. If you read true polymorph you can't actually cast it on yourself and maintain concentration or the spell because you'd lose the abilities to do it. True polymorph: Transforms you into a creature that can have flight, for up to 1 hour, and can become permanent. Spellcasting is a variant rule for them, and True Poly turns you into a standard issue copy of a creature unless the DM is nice and lets you become a variant. BG3 is the third main game in the Baldur's Gate series. Something like a Hat of Disguise would change someone's gender, but only for as long as they wear it. Do you get those… The spells that require concentration tend to be powerful spells with concentration as the downside. 5 also had Permanency as a spell. Similarly the Tarrasque is a one of a kind creature. So while polymorphed with how true sight works as far as I can tell, you would be able to see through it as it is an illusion of sorts. Imagine a minotaur charging at you full force, you just hold up a coin enchanted by immovable object and let go. Not sure what kind of DM would rule that the shapechange is permanent. And the only real downside seems to be that you can only speak if you're a creature that normally is able to speak and that you have to have seen a creature of this type. S Tier – Time Stop, True Polymorph, Wish A Tier – Foresight, Prismatic Wall, Mass Polymorph, Blade of Disaster* B Tier – Gate, Astral Projection, Meteor Swarm, Psychic Scream C Tier – Shapechange, Invulvernability Wildshape and the spell Shapechange are two entirely different things. Permamency Spell It actually requires the caster to have a required level and spend some exp to make spells permament. While one could, theoretically, argue that only Shapechange has this language explicitly written into the description, I would argue that this is a case where common sense implies that you shouldn't be able to use a 4th level spell to turn into a spellcasting t rex when you explicitly can't use a 9th level spell to do this (that is, we should Excluding Wish, as that's always the most obvious answer, I'm wondering and wanted to discuss what people's other favorite 9th-level spells are! They aren't often as talked about over Wish, and I'd like to see some love for the other spells as well. Critical Role made a Homebrew spell for this for narrative reasons though, it is the 6th Level Wizard spell 'Widowgast's Transmogrification'. Shapechange allows you to retain your skill proficiencies and class features, but it only lasts one hour. They even made an errata that changed permanent to "transformation lasts until dispelled". I don't know what 5th edition did about exclusivity. Say you're a wizard with access to a shapechage-esque boon, it functions exactly like the spell except at the end of the duration it becomes permanent. Also, it's a 9th Level spell. Flesh to Stone needs the target to fail 4 separate saves in order to be locked in until dispelled, at 6th level. My personal favourite is a Bladesinger combined with a Marilith. Doesn't matter if it is a dragon or some other creature. "Oh, I'm a Draconic Sorcerer, but I can't turn into a dragon ever? But the Wizard gets True Polymorph and Shapechange? Cool. mcdmproductions. Step 3: Wait till true polymorph becomes permanent Step 4: Use shapechange to turn back into the human wizard that I am. Or you might have found the Tome of the Stilled Tongue, which lets you use a bonus action once a day to cast any spell scribed in the tome without using a spell slot (of course, you need to have scribed Wish/Shapechange in the tome). Shapechange: Transforms you into a creature that can have flight, for up to 1 hour. Third, as it is permanent duration, it can be dispelled. It's a 9th level spell, so the scrolls would typically be hard to get, but if your DM is okay with it then it's okay. Even for a 9th level spell. Wild shapes at 17th level can last for 17 hours. The spell Shapechange would work but you can't get it until level 17. 5e, 4e, 5e, Pathfinder, or some other game system entirely this is the place for anything relating to the Eberron campaign setting. Given that the spell costs an action, you may not even get to take a single turn with your new form and accomplish nothing more than burning a level 9 spell slot. Or "bear's brunt" adding advantage on grappling and giving out a good stack of temp HP. Each critter form is a different True Polymorph spells do not specify anything in regards to keeping class features and this spell is the same level as Shapechange. The druid wild shape feature does not allow you to keep any additional feature, so you cannot. Permanent melfs minute meteors. Shapechange. All very strong options, and you can change in-between them on subsequent rounds. If you change into a creature that had resistance to fire or anything like that. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. However, even if for some reason you were locked to that form, you are not rendered immune to spells of the polymorph subschool (the most relevant being Polymorph, Polymorph Any Object, and Shapechange - True Polymorph is a 5e spell Way too strong. Spells Affecting Areas. If I'm a super buff body 16 Troll mage, and I want to shapeshift into a body 2 pigeon (making an assumption for the body of a pigeon) and somehow get 16 hits with edge, am I now the body 18 Pigeonzilla, made legal This spell does not transform clothing and equip- ment. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light. That means that a character can constantly shapechange from turn to turn until their original spell duration runs out. But all of those spells are available to you every day. However Shapechange states that you assume the form of the creature, while another spell such as polymorph states that you transform into another creature. 5 or 4e, and the 5e versions work in very similar ways. It's a Shapechange spell, not a healing spell. In 3. Welcome to /r/Shadowrun, chummer. I am 90% sure you cannot cast spells using shapechange unless that creature has the Verbal, Somatic, or Material components needed to cast that spell You assume the form of a different creature for the Duration. They won't assume shapechange though. 5th Edition This is an interesting spell I found in the Rise of Tiamat campaign. Permanent shield (+5 AC!). There are 2 kinds of spell casters in D&D 5e: "Spells known" and "Spells prepared" The sorcerer (and some others) are "Spells known" - you have a limited list of spells that you know and you can only modify your known spell list a little bit every time you level up. Agreed. That being said, a level 20 caster can shapechange into a CR 20 Bronze Dragon, which also has the ability to shapechange on will (No spell slots expended). The problem is that since it's a 9th level spell, nobody's ever gonna get the chance to use it. Several creatures have the ability to change themselves to look like whoever they want, Faceless Stalker is the one I'm thinking of but there are others. turn from a bloodied pit fiend into a full temp hp brass dragon and you're temp hp is restored way different than old shapechange Hi all, I have a question about the 9th level spell ShapeChange. -Sneak attack from rogue -hex from warlock -brute damage die from fighter -smites from warlock(or paladin) This could give you-2d6 sneak attack -1d8 hex -1d4 brute -2d8 eldritch smite At lvl 9. It let's you keep your class abilities and adds everything the monster has to you (minus the monsters leveled spellcasting and the monsters mental statistics, as you use your own). Everyone's talking about the Shapechange Marilith, (17 Bladesinger, 2 Paladin, 1 Hexblade) but another great one is Shapechange Deva, use their shapechange to become a Gloomweaver, then use Belt of Storm Giant Strength to make up for their lack of attack bonus, take illusionists bracers because the Gloomweaver can cast a spell during that To me the best way to stack dmg on your weapon consistently would be adding up class abilities, concentration spells and spells to synergize. High level transmutation magic offers some of the most tempting and easily abusable magic available. But to make some dreams happen? My player says that he can change into a dragon with true polymorph, concentrate for an hour and then become the dragon and then use dragon shapechange to polymorph into any class as much as they want essentially gaining unlimited wish spells per day by shapechaning into a level 17 sorc then back to dragon and back to sorc etc. During this spell's duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value. There’s a whole different spell shapechange that does exactly what you are asking. Here at /r/Shadowrun we talk shop about all things in the shadows… • A creature with Truesight, a creature affected by the 6th level spell True Seeing, and an item granting Truesight will detect the true form. I currently play a wizard in 5e. Wish would work, but that's also a 9th level spell. 9th Level Wizard Spell Analysis and Ranking. You can max out your constitution, which is never a bad thing, or if your dm allows you to take feats the War Caster feat gives you advantage on concentration checks. I didn't take druids into account (a level 20 druid could use pretty much any form if the DM is lenient enough). So no problems there The worst spell just based on slot cost in Mordenkainen's Sword; for a 7th level spell, you get to cast it as an action and do a melee spell attack for 3d10, and in every subsequent turn, you can attack with a Bonus Action. From the shapechange spell: You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. Archived post. shapechange: changing your shape to become another being, adopting their traits as well as keeping some of yours. Recently looking through the SoM battle form spells the main criticism I have is the lack of unique abilities to differentiate the forms. All without even using concentration! Shapechange is a baller spell in 5e that lets you turn into the average version of any monster you've seen in your adventuring career, provided they aren't Constructs or Undead. The discription has Cleric 2, Perversion 1, Sorcerer and Wizard 3. that spell specifically tells you that you get to keep your class features so long as you are physically capable of performing them. So you would also lose concentration and end the spell. But since it is a level 9 spell, you might forget what monsters you've seen, or the DM might not remember what you've seen amidst the torrent of other BS they have to These are the forms I've found and combed through. Rope Trick – Traps below, barricades, guardians, blocking inter-planar travel (permanent/duration of blocking), Sonic, liquid, gaseous hazards, and environmental, storming the castle, seduction/blackmail. 5-era "Permanent" is now "lasts until dispelled. It doesn’t make sense for true polymorph to allow you to still cast spells, because then shapechange would be a worse version of true polymorph, despite both being 9th level. The spell "shapechange" specify: You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. Heck, it even lasts longer than shapechange, and allows permanent shapechange. In theory, at very high levels you could cast shapechange to transform into a variety of monsters who have the ability to make undead. But I want to know what are some other spells that give you resistances or maybe even immunities. It's probably broken as hell but I think it's a fun concept that could maybe be explored in the right style of campaign. com Arcane Bloodrager can have permanent bloodrage via mythic rage and DK1 during it. I was curious to look into defensive side of spells, and I found out that some give you resistances. Under the description of the spell Shapechange it says "You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. 3/3. As to the dragon Shapechange ability, since the spells are from the class, and it explicitly states you don't get class features, you 3: technically True sight, the shapechange is a biological change but your soul remains yours so only a spell that can see or read your true nature can see through it, however when ever you try to lie or deceive skill checks are required, and a person can tell if you are lying about your name or backstory. Alternatively, can create a of CR 9 or lower from any object, including flying mounts. Blade Ward and Shield are not eligible) that a permanent spell can still be dispelled, albeit at cost that rendering a concentration-based spell permanent forces either the caster or the (willing) target to concentrate on it forever. Just look in any updated source. " This includes the previous example of Bestow Curse. That might be difficult. Mordenkainen's Private Sanctum becomes permanent if its cast every day in the same spot for 1 year. In Shapechange spell you retain class, in True Polymorph the language isn't clearly stated and so you do not retain the class features. Able to duplicate any spell 8th or lower, heal up to 20 allies with the effect of greater restoration, grant permanent resistance for up to ten allies, Immunity to one spell or magic effect up to 8 hours, or undo a major event within the last round. now look at the "Shapechange" spell on page 274. Another limitation may include that you can only have one permanent spell cast at any one time; so if you want a permanent +2 from Shield of Faith, you can't have a permanent Invisibility. So a 5E version of Reverse Gender would have an upcast for permanent duration. 5 edition the was a spell that could make any spell effect permament, until it was disenchanted. Spell durations aren't physical things, and spells certainly aren't in accordance to physical laws. Again, Shapechange is really a combat spell, not a utility spell. You used to be able to learn spells with the exclusive modifier. Permanent • Mordenkainen's Private Sanctum becomes permanent if its cast every day in the same spot for1 year. Find Familiar doesn't work with Shapechange. Even if you polymorphed into an intelligent magical creature, it's not a sure bet that you would have the knowledge of this spell. There is this Epic Metamagic system where I can do extremely powerful things at the cost of overloading me with magic (it buffs my spells until I just explode dealing 24d8 unavoidable damage in a 60ft radius of me). Aid increases your max HP, but even if Inured to Undeath makes it permanent (which it probably doesn't, but I don't want to argue semantics), the effect of the spell can only apply once, so you can't stack it infinitely. The caster must be able to speak (not under the effects of a silence spell or gagged) and have both arms free. Most or all of these spells existed in 3. In earlier editions, you could perceive but not project. Moon Druids can Wildshape into Elementals, which you could flavor as dragons. So you said shapechange, which is a 9th level spell. Shapechange is an interesting spell, as it's the only way to actually shapeshift in DND 5e outside of animal specific forms. If you want utility, then True Polymorph is the better spell. "The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech, unless its new form is capable of such actions. Igglewilv, queen of witches at the end of wild beyond the witchlight is a CR 20 creature with innate spellcasting, one of those spells is a once per day wish, so you can wish, use your your action to shapechange back into an average igglewilv, and repeat "Both wizards and priests use the same rules for casting spells. 3- The fetus, being a separate entity, is unaffected by the spell. e. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. Permanent spiritual weapons. This is a really cool spell! Though, I feel like this spell needs an "Until dispelled" duration. g. ' part of the spell means that dropping to 0hp makes the spell stop having an affect on you) As you can still be dispelled, your shape is still a spell, just a permanent spell. Holyphants magic immunity is awesome plantear does an extra 5D8 radiant with every weapon attack & marilith has a metric ton of weapon attacks. This is what separates it from Shapechange. True Polymorph didn’t exist before 5th edition and is an odd combination of Polymorph Any Object and Shapechange that has the notable distinction of being permanent if you can concentrate on it for the full hour. The wild shape is unable to take form because of intruding matter, and the spell fails. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled. Shapechange is a self spell, and only a special clause in the Steed spells allows it to double-dip. Dispel magic is a 3rd level spell but can be upcast. Not sure what rules are like in 5e, but I'd personally rule that damage follows you between forms. I have the built in ability to use tools as a human, but that doesn't make me an assembly line robot, even though we can do the same task. Magic effects caused by spells without saving throws do not require additional saving throws to be made permanent. For example, a spell could be "spider scuttle" and it grants you climb speed and a bonus action net attack - while in a animal of the land shape. Unlike alter self, you can become any creature as long as it meets the requirements. This is OP infinite HP. So I would say it's not at all available for the masses. Current Wording: "The transformation lasts for the duration, or until the target drops to 0 hit points or dies. I can't think of how to balance this against the two spells it takes the best parts from. Do their effects come into play immediately but the effects don't become permanent until the spell has been sustained for Force combat turns? Eg: Someone casts a F8 Mana Static (SG 117). Shapechange is probably one of my favourite spells, certainly my favourite 9th level spell. " - DnD 5th Edition Players Hand Book, Page 283, True Polymorph Description. Polymorph, Shapechange, and True Polymorph don't increase your max HP, they give you a new HP. The best one I found at a glance was an atropal, CR13, who can summon a functionally infinite number of CR5 wraiths. Spells in 5e are written in natural language, so dismissing the parts of spell descriptions that are inconvenient as 'just flavour text' seems disingenuous. And any Increase Attribute spell has to be cast at a Force greater than the augmented value of the attribute. ” Basically he's saying that with very few exceptions, lycanthropy doesn't damage the user's mental state. There's Hat of Disguise, but that's just a permanent Disguise Self with the same limitations as the spell. Permanent summon spells. If you die in Critter form, you'd revert to normal in most cases. Neither spell really addresses the core idea of increasing a druids wild shape versatility. I’ve got a player who took the Shapechange spell, which is certainly consistent with flavor and character concept, but is a spell I’ve had zero experience with. Step 2: Polymorph into an adult dragon that can use shapechange. This passage at the very end of it’s description is what sets it apart. Shapechange is different - you keep all your abilities and as a level 17+ caster that means a lot. Shapechange is, first and foremost, a combat spell. If you could only pick one dragon to turn into permanently, is it better to transform into the oldest category of dragon possible (CR 20 Ancient White/Brass) or the younger version of a In the 9th Level Shapechange Spell: "Vou can't use any legendary actions or lair actions of the new form. Are there any other ways besides Wild Shape to change into a creature? At the level that this spell would come available, the damage exchanged in combat and the number of hits the new form would take would end the spell in a round or less. For this purpose, a "permanent" spell effect is one that does not require the caster's concentration and will persist indefinitely (or at least until dispelled, triggered, or otherwise undone by some other influence). In this way Shapechange can be used to permanently buff the statistics of the Wizards who cast it. Custom magic items are a thing, and Alter Self is only 2nd spell level. Let's assume I shapechange into an Amnizu, which has Intelligence as it's spellcasting modifier, DC19 and +11 on its spells. Shapechange can likewise work, it will last for one hour. The spell is available in the first 3 spell levels. To cast a spell, the character must first have the spell memorized. Is it? I thought there to be multiple tarrasques. zpnian gadd llhsohn yliouo vdw cypi nqth jlki zhjwvyv agjpszm