Maya vs blender reddit 2020. I hear that blender isn't good for games.
- Maya vs blender reddit 2020 So if you are starting a new big project for next say 3-5 years and your team is more comfortable with blender you actually can spend a couple of months to change your pipeline, because eventually it will be cheaper as studio wouldn't have to pay for extremely expensive autodesk corporate license. So, if anything, it will be Unity vs Unreal vs Godot vs some other game engine. I’ve only used blender but from my limited experience cinema 4d seems to be the most used in professional settings. Maya for example is a lot better for animation and simulation than Blender but Blender with addons like Hardops and boxctutter can be a lot better than Maya for hard surface modeling. Modo has nice tools, but your relying on studios letting you use it, which is no guarentee. Hi there. The additional hardware support for Wrap deformers are a real plus. I can't say much out of Gamedev but here it's a lot about what your team is comfortable to work with. I am torn as well. I would say that if you're going to do freelance work, blender is great. For rendering in vfx, Katana is mostly used instead of Maya, with some Houdini gaining steam. About blender UI: It ISNT bad maya ui is a little better but when you spend some time with blender you will see how its fine. I'm not an expert on game engines, so I'll let someone else answer that part. If you are actually with some of the much larger companies, you'll know, while a lot of them haven't really substituted their software with Blender, a LOT of them are already either in the process of incorporating it as a smaller part of their pipeline, seeing other avenues it can be used for like look dev, grease pencil, and Like others have suggested, Modo is similar if you like the feel of LW, but my recommendation is Maya if Blender isn't for you. there are threads like r/vfx and r/animation or r/modeling but i digress. Since Blender has gotten so good in 2. Blender is still kinda of new comparing to maya. Blender shortcuts can be edited to match maya but i found that pointless because maya is maya and blender is blender i dont really use either often enough to do all that. I recommend it for that reason alone. I've been using Blender for 3 years and now I'm on Maya for 8 months so I now have a better view of both. ZBrush is a better sculpting application but comes short in ways that Blender/Maya excel. For some reason, the IK solver wasn't working as well for me in Blender than in Maya. Feels like theres some notable performance improvements vs 2020. Can these be achieved on Blender? I personally picked up Maya because my job required it. C4D will have little to offer me since I don't really care about motion graphics. i dont use maya or 3ds max and not planning to get it only because of retopology reasons. Best Laptops For College 2020; Blender vs Maya; Top Posts Reddit . Don’t get me wrong I find Blender as great tool, just Maya is better. I mention this every time the question is asked. Blender is not there yet so learn Maya and this will hopefully lead to a job in 3D. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Meanwhile use whats being used now - Maya. " Periodically people come in here and insist Maya or Cinema4D or whatever is better because they do things Blender can't. reReddit Blender is an awesome open-source software for 3D modelling, animation, rendering and more. Versions: - Maya 2024 - FBX 2020 - Unreal Engine 5. I was in the process of switching to blender from Maya and C4D, and I was really enjoying it. That said, I'm still going to stick with Blender, because, free. Honestly all these replies sound a lot like fish swimming in a pond. blender is not a thing in any professional studio. Get the Reddit app Scan this QR code to download the app now Blender Vs Maya; Top Posts Reddit . Just use Blender for now. I've used both packages throughout my career, spanning over twenty years. Typically there isn't too much difference between the various general 3D software packages. Swift Loop is a joke. I am both a Maya and Blender user for 20 years now. This isn't even a discussion. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Maya on a high res head. Scan this QR code to download the app now. 2 What happens:. maya and 3ds are mostly standard in games and other industries so u propably should know one of them but blender can work too. Whether Blender or Maya is better, is very debatable, rather like the Windows vs. So, I'm still a diehard Blender fan. In my experience, 2019 and 2020 were always awesome. Maya has been a mature product for close to two decades now and is an incredibly robust tool. Blender is definitely a more complete package, and although it is pretty good in all sectors, it is not the best at any one thing. stay with maya, learn max in your free time. Blender is just starting to get industry acceptance. I’m a beginner too and I often use Nomad and Blender in combination. Maya has been the industry standard (animation) for decades so many of the established workflows and kinks have been ironed out. For instance, the guys at Rigging Dojo, who routinely train Maya riggers for film & TV, are actively helping develop blender tools. Maya is 100% open source and there are so many fantastic plug-ins for maya. Blender absolutely dwarfs Maya when it comes to animation tools We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. As far as modelling software goes, I prefer Max or Blender. Game companies use a wider range of 3D applications and honestly I would say that 3D Studio Max beats out Blender and Maya in terms of usage. Maya is industry standard and many AAA studios use programs that use the shell of Maya or make proprietary software that resembles Maya. You can make precision parts in blender, but parametric modeling with Fusion is so much easier. Arrimus 3d has recently started a series on Blender, he also has a gazillion tutorials on modeling content for games in 3DS Max so that might be something to help you Welcome to the Autodesk Maya Subreddit. blender stands no chance Maya literally the god of animation. Now I use Maya, Blender and MotionBuilder at the same time and have no issues. Since I recently graduated college and can now continue my own projects, I’m looking to get back into Maya. Jan 9, 2023 · Winner: Maya. blender for a smoother learning curve. The four sided Blendtec jar is better than the wild-side Blendtec jar. 8 Interesting, but not very useful to just read "Blender is better at X, Maya is better at Y. How different is Blender from Dimension? I've heard Blender has more features so do i dont bother learning Dimension as to not waste time? So far i want to create simple 3d illusrations like a low poly food, or those 3d blocks imitiating a webpage, or those isometric mini worlds. I am familiar with Maya though, so I do know the rule of 3D modeling and rendering technically. May 12, 2020 · Does anyone here have experience working with rigging and animation in both Blender and Maya? Who can tell why I should use particular software for the purpose. I suspect if Blender had animbot and easier animation workflow that was 1 to 1 with maya, many professional maya animators would switch especially for personal work. Same with the iPad but there's more limitations there. which is the best app for Retopology? i heard Topogun is outdated and hasn' been updated for years. I think a better question would be 3DsMax vs Maya vs Blender, or something along the lines of that. As an external game development partner, we mostly work with Unity and Unreal Engine, so let’s see how Maya and Blender perform with them. 2022 has all the fun of new ways of doing certain things along with python 3 (on top of all the problems I keep seeing reported here) and I don't want to lock work into a buggy platform. ) I know Blender's animation(or rig) doesn't translate to Maya and vice versa, which means all of Maya's plugins will be useless inside Blender. 01, before you export scale by 100), and that alembics are packed, meaning if you want to modify geo you need to unpack/convert. I believe Octane is free for Blender too, so that might be a good platform to get familiar with when starting to learn rendering and leveraging the more modern GPU renderer. So I'm 20 years into Maya, and can I do some things in Houdini, yes. In any case, the controls and handling of blender are way different to Maya, which will throw you off. When it comes to 3d modeling software, websites just repeat a bunch of names and 3 lines of rudimentary details. If you want to export geo back to Maya, make sure to keep the path attribute as it is and enable hierarchy from path on ABC export. Blender had its own game engine which wasn't fantastic. Blender is a jack of all trades in most cases. If you're no doing real time background replacement onto an LED screen, then UE4 and Blender are both perfect options. after effects is still the standard tool for most motion graphics approaches it will put you in the market as a viable professional to work in many projects out there today. generally 3ds has a lot of great tools for hardsurface moddeling and therefore is industry standard for that kind of work. But even if Blender was better than Maya for character animation--which it really isn't--I would never advise anyone looking for a job to ignore industry standards for the sake of a tiny, tiny subset of postings by 'newer studios', when their chances would be vastly improved by ditching Blender immediately and taking out a sub for Maya LT or Indie. 8, I would recommend a Houdini-Blender workflow, Houdini indie is insanely cheap for what it does and you can't beat the value of Blender. Luckily models are easy to transfer to other programs, unlike rigging for example, so modelers have a bit more flexibility as long as the models look nice and Founded in 2020 by Blizzard veterans Tim Morten and Tim Campbell, the studio is on a mission to bring real-time strategy (RTS) games to a broader audience by lowering the barrier to entry, enhancing co-operative gameplay, expanding the legacy of competitive esports, and empowering user-generated content. people are starting to use blender for animation production. Blender is progressing alot but still retopology tools are not as good as maya. The way I look at Houdini is, it's an amazing tool that I would love to know as in depth as I know Maya. A lot of bigger studios also already have a lot of proprietary tools made for Maya so it's going to stay industry standard for quite a while yet. Blender is 100000% better for modelling. Blender is just superior. Skills are definitely transferable but you also need to see if the software offers what you want. I also think that Maya fits better in a work pipeline because it's closer to other professilnnal tools we use (Zbrush etc. He's sent me an FBX of a scene including a baked camera for me to add some particle FX to. Maya has lots of plugins too but cost money. Conversely, I hear that Blender's animation system is lack… A lot of blender youtube fanboys were freaking out because blender announced animation layers in their road map, something that has been in maya for years and years. Maya is the industry standard for films, but not necessarily for games. The only advantage is meshfusion, but your a zbrush user, so you can do your boolean work there. really the right thing to use depends on the requirements for the project but for absolute realism personally I'd stick with unbias renderers like Arnold/Octane though many use biased ones like redshift/Vray, I'm not really sure what the advantages to using UE other than maybe render speed, if thats so it seems Get the Reddit app Scan this QR code to download the app now Cinema 4D vs Blender; Blender vs Maya; Top Posts Reddit . Blender is free, cinema 4d has a 2 week trial. I’ve also tried Zbrush before but as a beginner in sculpting the UI was too complicated for me, Nomad and Blender are much more self explanatory. Welcome to the Autodesk Maya Subreddit. Yes, Blender looks like it does the same, but upon proper inspection Maya has better tools for rigging, cloth, hair (new Blender hair don't support animation yet ), fluids ( Blender fluids are basic ), Arnold can deal with more polygons than Cycles. What is the argument to blender's G/R/S hotkey system rather than giving us a manipulator to just simply move? Maya's QWER simply go to the respective manipulator tool and is simple enough. If you are a great 3D modeler in Blender, you can learn Maya fairly quickly. Why : Blender is more similar to 3dsmax and lacks a variety of tools that maya has animation wise, altought blender is getting better every day it is not at the level of maya yet. I keep hearing that Maya has better advanced character animation tools. Maya has established robust pathways for integrating with both Unity and Unreal Engine. However you need some kind of general 3D tool because there is a lot that ZBrush isn't great at. the blender users in this community are just mad because it's true. I used the first versions of both Max and Maya, and have been using them both since last century. For 3d animation I prefer maya over blender (started with blender when learning and switched to maya), but for what you want blender seems the better choice. The Borderlands 2 Reddit. Maya 2022. The tools have only improved over time to make it an industry standard. As someone who has used both, I can confidently say that they both have their pros and cons. reReddit - Blender is free. Mac debates of old. Maya has a bit more depth when it comes to more complicated Rigs. 1 feels really fantastic to me. best tip: learn to do it in maya using a very procedural, houdini style approach. You might have figured out which one of them is the better option for you, but if you haven’t already, check out my friend’s comparison guide here. 80:20 rule. depends on I don’t think Blender’s or Maya’s rigging or animation systems have changed at all. As for Mac, if you have an apple machine, i dont think you have much of a choice. After 13 years of using Maya I had to learn Houdini for a new job/studio and I was dreading it. That's not to say all studios use Maya, but I'm pretty sure there are more that use Maya than Blender. Coming from Maya, I don't understand how to use Blender's manipulators effectively. Max Swift Loop vs Blender Loop Cut (to mention just one). OR Houdini? Nov 19, 2024 · Maya and Blender are powerful 3D software used for game art and animation. There is a certain amount of freedom to the modeling 'flow' in Maya that I do prefer over Max and I prefer Maya's UV tools. TBH Blender has some really solid modelling tools (im a maya user). BUT, the choice of software will most likely be impacted by what is your goal in 3D. Jun 5, 2024 · I learned on Maya and used it almost exclusively. I hear that blender isn't good for games. I've used Lightwave, Maya, and 3ds max extensively over the last decade, and Maya has the most robust tool of those three and is the best suited for VFX. Animation Blender. The concepts from UE4, Blender, Houdini, Maya, etc are all the same. Try them both out. I love both. Maya wins no joke. They ditched it a few yrs back and put all that extra space to really making Blender more contemporary in UI and UX. consider learning to do it in blender, too. And with 2-3 plugins that wont cost you more than 100$ in total you get such fast workflow that you would only dream in maya. I only had issues with crashing when it came to long rendering processes. Other than that, its a standard Blender experience with nothing to go crazy about. Maya is made with animation in mind first. Also, despite the fact that they have some similarities, the learning curve for Blender's UI compared to Maya baffles me. We share and discuss topics regarding the world's leading 3D-modeling software. Bc that's how the program was meant to be and it's based off of what previous user inputs have suggested in the past. reReddit: Top posts of June 16, 2020 It really comes down to you, Blender will perform either way. A couple of months later I never wanted to open Maya again, every road block and dead end you hit in Maya is just a non-issue in Houdini. Or Maya indie. Maybe maya can also be changed to have blender keyboard shortcuts so its easier for you. check out mgear for free rigging tools. Honestly try the defaults for blender. On a Maya sub-reddit, you're going to get a heavy Maya bias, obviously. if someone tells you differently they are lying or its a one off case. I just want to point that out since Blender is like Maya, but open sourced. But there is a problem with my export settings in Maya. I use Maya at work and Max at home. I've now joined a big company as senior cgi artist and I'm back on Maya + Vray. I would encourage every maya biased studio to take up blender for hard surface/creature modelling. Stuff like Max, Maya, Blender, Modo or whatever. Honestly, for game environment I think Blender is better because of the node system and the way you can easily iterate on math nodes mixed with procedural patterns an how quick cycles is compared to Arnold. Blender Vs Maya; reReddit: Top posts of June 26, 2020. But you can do just fine even with a cheap Wacom pen on the PC. Maya triumphs over All, Maya is more powerful than blender. I'm also trying to learn blender for modelling and sculpting as my student version is going to expire soon. Is their a way to make character models suuuuuuper easy and simple in Maya because it just seems way too complex when it doesn't need to be, especially in 2020. I'd even wager that Blender is more accessible because it requires less computing resources to work with while UE4 is resource intensive. How would I leave behind this program I'd used for over a decade and knew inside out. Animation > Maya (I've been animating on Blender and Maya is better, defo). Wish I could have afforded 8 core and a faster processor. org Welcome to the Autodesk Maya Subreddit. it is a learning curve (sometimes even between blender version numbers) but its becoming less of an issue the closer they get to settling on UI/API standards going forward. Tbh, I never liked mental ray. Maya and ZBrush handle it no problem in a fraction of the time. the hot keys alone allow for such a quicker workflow compared to maya. You can think of Unity as the game engine, and Blender or Maya as the content creation tools to create assets for Unity. Maybe other Mac user could chime in on that a bit more. Zbrush + Blender. Maya is industry standard NOW. Professional online courses (such as CG Master Academy and CG Spectrum) in Maya are expensive. Blender is advancing its “Animation 2025” initiative which is aimed at finally addressing the limitations of its animation system. Maya excels in precision modeling and animation, while Blender offers versatility. Maya is mostly used for rigging, animation, and hard surface modelling. Also there are all kinds of things that I blended with the Blendtec that a smaller blender never could have done. Nomad sculpt while it is not expensive, is still paid. My two cents. Maya has its strengths no doubt but Blender is $0 and Maya is $1700+ a yr. My reason why i moved to blender is because maya is overpriced. Hard times to choose indeed. Or check it out in the app stores There's some Oats Studios assets for download on Steam and one of those high res character models takes like 5+ minutes to load in Blender. We use maya to model at my uni (and zbrush for organic stuff), but I think any program is good enough to model nowadays, I personally really like blender and I know other people do too. But apparently it's just because of the annoying controls and it's not "Industry standard". Reply More posts you may like Different tools for different jobs. I used Blender since 2. For rig, anim, and modeling though, I don't see Maya leaving anytime soon. Reddit . Fusion has a form modeling mode, but blender is just so much better for that. 2D and 2. For example, you wouldn't to apply the typical 2. its maya. org Everyone's already said blender as the free option so here's another option: There is a Maya LT (lite) license that has all the commonly needed functionality and is much more affordable than the regular license if you really like Maya ($265 a year vs $1620). Give it a good try, just like if anyone tried maya, the user would use the maya settings bc it's based on what that group of people have gotten used to/suggested. And maya is wayyyyy better at the scripting aspect which plays a big part in rigging. For actual realtime rendering with fake GI, volumes, bloom etc, Unreal Engine does the job far, far better. 3D animation, character design, rigging — Maya 3D modeling, architectural modeling — 3DS Max 3D Motion graphics, 3D design, product design — Cinema4D Digital Sculpting (esp characters) — ZBrush Any of the above for Hobbyists on budget — Blender Procedural and technical modelling — Houdini Learn Maya if you want to work in the industry. Roughly it could be put like this: For modelling/hard surface > Blender. Maya is just a set of tools, so you can use any number of render engines with it. reReddit: Top posts of February 1, 2020. There seems to be more 2d options and more extensive 2d tools in blender if you want to go that route. When it comes to Blender taking over it absolutely is wishful thinking. I would go for the max indie license if its available in your region. I personally never make anything that would require blender, but it's still fun to mess around with. Blender isn't used meaningfully in any professional pipelines yet. And really, the tools aren’t that different. After your first job, learn Blender. It's free and has a fair amount of tutorials out there. The Maya jobs are there now. You mentioned Blender, blender will not become standard unless Maya catastrophically fails us in the future. Get it for free at blender. Maya is way better in the way it is built than blender. Is you want to sculpt, Zbrush is your tool, Blender has some cool sculpting capabilities, but not at the point of Zbrsuh, I would combine Zbrush and Blender, Zbrush for sculpting, Blender for rendering, maybe retopology, animation, and the other 3D stuff. Blender is great software for modeling and animation and rendering whereas zbrush is more focused on sculpting. Blender is promising to became something one day maybe. Some things to look out for is scale (if it comes in from Maya, scale by 0. Blender is an awesome open-source software for 3D modelling, animation, rendering and more. However recently I’ve been exploring Blender and while I struggled to learn it at first I I think Maya is more than capable when you experience the full pipeline of rendering and entire scene with modeling (hard surface), texturing/unwrapping, etc. Blender wins, flawless victory. - Blender offers a full pipeline. but I need more than just that. Maya has faster workflow for animation, and for set driver / driven. Using materials in Blender or Maya can both be as simple or as complicated as you want. 2020 has a bug in how it evaluates rigs making things run slow, AD have patched this in 2022 but have yet to patch 2020. Learn Maya if you want to work in the industry. Not sure if that's because i started on maya. When i first started with maya, just by looking into the program i was already able to do quite some models and cool renders, on first try and with no prior experience in 3d modeling. Maya can do plenty of awesome stuff too, I mean hey they made Avatar with it - so it is still the standard and baseline tool. 5D A 3D software is great to complement any of you 2D motion. Fortunately, I found a 3rd -party add on that changes the controls to be more like Maya. I have used maya for years. In general usability I coudln't recommend going back to Max in any shape or form. When comes to simulation like fluid etc you have Bifrost and MASH also built in, in Blender quick effects are tricky with no great effect, you need paid addon for beautiful result. In my case I was a Modo/ Blender user guy and it was very hard to tolerate modeling in Maya. Hey everyone, as mentioned in the title, I'm having trouble exporting my blendshapes from Maya to become morph targets in Unreal Engine 5. I’ve heard so many mixed experience, I’m not sure which direction to go in. Maya on the other hand, is largely an industry standard, so if you think you may work in a studio one day, it would be beneficial to learn Maya. It's better to switch to blender or any other NC version houdini or c4d. For professional rendering, it can't do the job and you have to use Cycles. It’s called Maya Config. For over 12 years I heard same "soon you will see!" nonsense. Neither Blender nor Maya are going anywhere anytime soon, so don't worry about future-proofing. Maya triumphs. So maybe use Maya now and when Blender (I doubt it will ever happen but its a possibility) becomes something more then free software with loud users - THEN you can always switch to it. 4. The basic features are the same, jist different UI and hotkeys. Especially when comes to more serious projects. Yeah, I can hear how hard the fan is working while rendering. Blender's IK animation is still quite usable and well worth its price for value. So yes, i know there is zbrush, maya, 3ds max, substance painter, substance designer, blender, etc. Some says 3dcoat. I'm primarily a modeller. And that goes a long way. Blender is free, good and easy to learn. by far the industry standard for modeling, animation, etc is maya. Either way, when applying for jobs, it is not a smart idea to be My understanding is that Maya has one of the best animation workflows in the industry. What is the difference between them? How many do I need to learn? What is the use case for each one? For example Maya’s rigging tools are better than Blender, but Blender is better for modelling and animation. Blender has just been advancing at a crazy pace though. Jul 3, 2024 · Maya vs Blender in terms of Unreal Engine and Unity. Blender is free, Maya costs money. While Blender's sculpting is good, nothing is as good as ZBrush in sculpting yet. Maya didn't keep up in 3D modeling, fantastic for animation but Blender has the better modeling tools. Or if the studios are willing to hire people that don't use their software Id suggest After Effects and Blender/Cinema 4D to start. To answer your question wolfyfloyd, C4D is not as much of a general 3D application as Blender is. I started with Maya and don't like Blender yet simply because it's very different from my comfort zone. I also once compared face animation blendshapes in Blender vs. I just need to make sure the particles emit from the right places and send him that as a flat render for him to comp on his end. Blender has continued its rapid development in other areas which has certainly closed the gap in terms of overall experience. While on blender, i can't even select stuff or even draw a simple cube, even with a friend telling me exactly what to do. Someone else with more experience can give a better perspective. I usually start sculpting in Nomad and then use Blender to clean them up and try to retopologize them. Using maya vs blender only starts to matter when you work in bigger teams and need to share files with coworkers. 5 till 3. So when ready, jump into Maya or Cinema4d and Blender is free. For me Maya feels dated and clunky while Blender is a dream to use. Autodesk pill is way easier to swallow at the start of your career. In case you do want to go the Maya route, I'd recommend looking into this, or Maya Welcome to the Autodesk Maya Subreddit. Unity vs Blender/Maya are for different purposes. TLDR; Is it worth trying to relearn 3d within blender for whatever features it may have for making a model vr chat ready or would I be okay just sticking with maya? Houdini vs Maya -my comparison points Both Maya and Houdini are great software, as they are two of the most used when it comes to 3D Modeling. I only think blender is a bit weak in character animation workflow If you switch the keymap settings to "Industry Compatible" in the preferences, Blender becomes much more like how things are in Maya. Considering Maya has been the industry standard for damn long time, professionals and companies won't want to abandon all those. It doesn't make Blender any less valid as a tool but I feel like Maya is better for complex rig and animation. rinse and repeat with many other tools already available in houdini, zbrush, c4D, etc. They are relatively the same. One specific area I had difficulty with in Blender was pole constraints. Blender is nearly infinitely customizable, and the API is very accessible. 0. Going this path will save you a lot of frustration. For anything else other than that though, maya is still king (unfortunately). (UI wise it reminds me of GIMP which I also dislike). I know MAYA does few things better than the others and if your main goal is rigging and Animating there's not really anything better than this. With blender you can definitely make good models as with maya. Maya is similar from 2005 to now in many aspects, old tutorials will work today in maya. I studied at Gnomon and was taught maya there, used blender before going there. The only problem is you'll have trouble following tutorials or when asking for help. But the nuggets difference is plug-ins. The modelling in blender with modifiers vs maya history can be argued, maya better for animation and hair there’s no doubt there. I was thinking about getting 32 gb vs 16 for After Effects, but heard Maya is more about the multi core and clock speed-reason why I got 6 vs 4 core. Learning sites like Agora offer character animation rigs for 3DS Max, Maya and Welcome to the Autodesk Maya Subreddit. Now I can see why people prefer Maya to Blender for rigging and animation. We share and discuss topics regarding the world's leading 3D software. Maya has lots of plugins for retopology and UV It's just better suited for it, regardless of whether or not Blender is any worse or better at motion graphics than C4D is. So you're mostly limited by your PC specs. most of all, keep up with techniques and workflows for hard surface modeling, those are non software dependent and can help you if you move in other companies that might use different softwares Blender is an awesome open-source software for 3D modelling, animation, rendering and more. Sadly, most big companies or studios still and will keep using Maya. Having a nightmare here! I use Blender and I'm working with a 3D artist who uses Maya. You want your color textures to be adjusted so that they display correctly in any of these different scenarios, but you definitely don't want that to happen to your normal maps! Learn Maya if you want to work in the industry. There's no consensus--both are great, both are very powerful, both do pretty much the same things, just a different UI mostly. The trackpad gestures for blender are very very good. For shader parity with cycles it is great, but Maya also does this with Viewport 2. Honestly if I had a choice, I wouldn't even use Maya. Though Blender’s rigging tools are strong, Maya still remains the most professional 3D app for rigging. Houdini has already replaced Maya for a large portion of sim work in many studios that was still in Maya, like cloth and hair. doesnt mean u cant do the same in maya though. What one can do, usually the other can do. I consider my time I used Blender largely lost. If you're just doing it all as a hobby, just go Blender. - Apple Pencil is bloody amazing. Post and discuss anything related to Borderlands 2. reReddit When it comes to Blender taking over it absolutely is wishful thinking. Modeling in second. well, first of all you are asking this question in a maya forum which will give you bias answers. Rigging as you said is far superior in Maya. Maya comes with Arnold, which is a much more powerful renderer than Cycles. For solo projects it is very comfortable to use and it is a very handy tool to have in your desktop. I've been using Maya since 2012 and to me it feels like an old fashioned car from the 70s, that is sturdy but uncomfortable and often breaks down, while Blender feels like a new Japanese model with built in gps, blue tooth etc. Edit: I should include about using Blender even without using MMD models. Blender and Maya are more like apples whereas ZBrush and Mudbox are like oranges. Finally I grew out of Blender domination fairytales and moved to Maya. Namely rendering, animation. I'm slowly and begrudgingly learning blender in my spare time though I still fire up Maya 08 for a refresh of something I know in and out. From what ive seen about Maya vs Blender is that Blender community seems to have way more users and plugins built all the time. tl;dr maya for animation, AAA studios. Blender is nothing but a waste of space for animation, it's an abomination, and that's facts. In my opinion it doesn't really matter which you use, as they have so much in common. Reply reply Top 1% Rank by size Maya‘s retopo tool is very intuitive and easy to learn (thanks to tool tips in the panel), but as usual you can achieve the same features in Blender if you just know how to set them up. reReddit: Top posts of January 5, 2020. But in any case both are really good. Of course, Maya is still the king here, but Blender has definitely seen more siphoning of Maya tech artists and animators than C4D. the sheer amount of great add-ons for Blender makes this program great for everyone. I do plan to get to know Blender to at least try out MMD assets and see how the rendering process goes. During my time at uni I was exclusively using Maya, but after I ran out of my student license, I was pretty much forced to switch. It took some time to get used to, but it was doable. It is an amazing blender, I am so glad I gave up on the idea of a personal blender, because it really wasn't saving me time. 2 sRGB gamma curve if you're trying to display in Rec 2020 or DCI-P3. And then good luck editing it. Based off of what your bullet points of how you use blender, you could easily transition to Maya and leave Blender behind. - Blender is on the desktop. Over 12 years. I've used max for 10 years, and I switched to Blender because its free, and it feels (and is) modern compared to max. reReddit: Top much goes down to personal preference. It's a full featured suite, it's free, and the usability is a lot better with version 2. I can model a car in blender 10x faster than in maya and that's just a 5 month Blender can do most of what Maya can do for literally ZERO investment cost, this, tied with community add-ons and actually important updates makes it look like the better option beginners and most independent professionals. There is no comparison. tthe faks iazkmi njgaya gan nqw gqtbt ema joj lpupww